And then there's me
My tastes & preferences in roleplaying games seem to be out of sync with most gamers. Here are a few that tend to pop up often.
- I like PDF products. I have purchased several and I do not distribute them to my friends. I have printed out a few of them (Savage Worlds twice) and store them in 3-ring binders.
- I prefer softcover books to hardbound books. I have always been someone who takes good care of my books and so do not need the added durability (or weight) of hard covers.
- I like good art as much as the next gamer, but I do not want full color glossy pages. Good black-and-white art on regular stock can look just as good (or better, depending on the game setting) as color. If you read Usagi Yojimbo and other black-and-white comics, you know what I mean.
- I want my game books to be a fun read, but to also serve as a good reference document. I will take functionality over form any day. To pick on one example, I find Angel to be hard to read and difficult to use; the lack of a good index is not worth the pretty pictures.
- For a licensed property, like Serenity, I would rather have a sourcebook without game mechanics that I can then adopt to my own system. I do not care what the stats are of the canon characters.
- I find the act of converting game A to game B pointless. It is better to use game B to emulate what you like from game A, but this is an interpretation, not a conversion. (This is another area that Savage Worlds got right)
- I have no problems learning new systems and have never avoided a game because I did not want to learn a new system. At conventions, I will seek out games I have not played before (assuming the game description indicates it will teach the rules).
Labels: Roleplaying


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