DunDraCon Report
The following will also appear in the March issue of A&E:
When I walked out of the house in Friday to go the convention, it was raining. The nice weather we had been having turned chilly on the weekend, but the rain is welcome to what has otherwise has seemed a very dry winter.
Overall, the convention was very good for me. I played in four games, including three which were new to me, and the Call of Cthulhu game I ran went exceptionally well. The games I played reinvigorated me to resume work on SSOmega, specifically to just jump in and start play testing ideas.
Friday night, I played in a Mutants and Masterminds game based on the Marvel series Exiles centered on alt-reality characters bobbing around trying to fix ripples in the multi-verse. This was the first time the GM had run a game at a convention, and it showed. Despite the heavy-handedness of the adventure, I had a lot of fun playing my character, the daughter of Juggernaut who inherited many of her father's powers. Anytime the words "bitter" and "deathwish" are in a character I play, I am sure to have a good time. I also got to see the new 2nd edition M&M rules in action but they failed to impress upon me the need to purchase them.
The first game on Saturday was a first-contact science fiction game with an international team of specialists sent to intercept what turned out to be a generation ship, using the HeroQuest rules. We only used the extended contest rules once, but I was out of the room (and the scene) at the time, so I still do not have a feel for how they work. But the rest of the system seemed to work fine and I am tempted to pick up QuestWorlds when it is finally released.
Goblin City is a clever haiku of a setting, a one-page rpg that has a good heart. It can be downloaded from http://www.wargolem.com/freebies/goblincity.pdf The second half of the six-hour adventure pitted our motley crew of vermin exterminators against a walking mage fortress slowly making its way to the city. Overall, it was a nifty mix of high-adventure and chaotic looniness, marred only by the first three hours of dull directionless chaos.
With the Goblin City game going to four a.m., I chose to sleep in and only play in one game on Sunday, a True d20 game set in the forthcoming Mecha vs. Kaiju setting. We started with creating level 1 characters, the latest recruits to the mecha-based defense force. Three of the PCs became mecha-pilots while the other three, including the two magical and psychic adepts, were assigned to the lower-powered power-suit division. While the mechas fought the giant monsters invading Japan, the others were on crowd-control and fought against the human terrorists (including ninja) out to sabotage the defense effort. I really enjoyed the mix of giant-robot and human-level conflicts and would definitely play it in the future.
When I walked out of the house in Friday to go the convention, it was raining. The nice weather we had been having turned chilly on the weekend, but the rain is welcome to what has otherwise has seemed a very dry winter.
Overall, the convention was very good for me. I played in four games, including three which were new to me, and the Call of Cthulhu game I ran went exceptionally well. The games I played reinvigorated me to resume work on SSOmega, specifically to just jump in and start play testing ideas.
Friday night, I played in a Mutants and Masterminds game based on the Marvel series Exiles centered on alt-reality characters bobbing around trying to fix ripples in the multi-verse. This was the first time the GM had run a game at a convention, and it showed. Despite the heavy-handedness of the adventure, I had a lot of fun playing my character, the daughter of Juggernaut who inherited many of her father's powers. Anytime the words "bitter" and "deathwish" are in a character I play, I am sure to have a good time. I also got to see the new 2nd edition M&M rules in action but they failed to impress upon me the need to purchase them.
The first game on Saturday was a first-contact science fiction game with an international team of specialists sent to intercept what turned out to be a generation ship, using the HeroQuest rules. We only used the extended contest rules once, but I was out of the room (and the scene) at the time, so I still do not have a feel for how they work. But the rest of the system seemed to work fine and I am tempted to pick up QuestWorlds when it is finally released.
Goblin City is a clever haiku of a setting, a one-page rpg that has a good heart. It can be downloaded from http://www.wargolem.com/freebies/goblincity.pdf The second half of the six-hour adventure pitted our motley crew of vermin exterminators against a walking mage fortress slowly making its way to the city. Overall, it was a nifty mix of high-adventure and chaotic looniness, marred only by the first three hours of dull directionless chaos.
With the Goblin City game going to four a.m., I chose to sleep in and only play in one game on Sunday, a True d20 game set in the forthcoming Mecha vs. Kaiju setting. We started with creating level 1 characters, the latest recruits to the mecha-based defense force. Three of the PCs became mecha-pilots while the other three, including the two magical and psychic adepts, were assigned to the lower-powered power-suit division. While the mechas fought the giant monsters invading Japan, the others were on crowd-control and fought against the human terrorists (including ninja) out to sabotage the defense effort. I really enjoyed the mix of giant-robot and human-level conflicts and would definitely play it in the future.
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