Monday, March 13, 2006

Omega Breakthrough

One of the difficulties I have been having with SSΩ is a simple, fast character creation system that makes a token wave at the concept of game balance. It has always been my attention to not worry about balance, except in the broadest strokes of the game design brush, but the system in my head was so amorphous that even I had a hard time keeping it in my mental grasp.

I started writing it out, but discovered a glitch that I need to smooth out before I go any further. Stay tuned.

Labels: