Quick Kublacon Report
Kublacon was a letdown this year. After having a good start with Unknown
Armies on Friday night, Saturday was a complete bust. I spent much of my
time wandering around, watching my friends play, and getting my butt
kicked at Ticket to Ride: Marklin edition (which is quite a good, tense
game). Sunday, I failed to get a slot in the demo for the new Mongoose
edition of Runequest (the one game I truly, desperately wanted to play),
but the game was cancelled to do the GM not showing. I did manage to
give blood, which is something I always like to do, but always forget to
schedule for myself.
My Call of Cthulhu game, a revisit of the great game I ran at DunDraCon,
did not do well. My GMing skills were not up to the task that day, due
in part to not having the room to ourselves and thus never obtaining the
proper atmosphere. It was however, an interesting exercise in how some
groups fall together (DunDraCon) or fly apart (Kublacon).
Armies on Friday night, Saturday was a complete bust. I spent much of my
time wandering around, watching my friends play, and getting my butt
kicked at Ticket to Ride: Marklin edition (which is quite a good, tense
game). Sunday, I failed to get a slot in the demo for the new Mongoose
edition of Runequest (the one game I truly, desperately wanted to play),
but the game was cancelled to do the GM not showing. I did manage to
give blood, which is something I always like to do, but always forget to
schedule for myself.
My Call of Cthulhu game, a revisit of the great game I ran at DunDraCon,
did not do well. My GMing skills were not up to the task that day, due
in part to not having the room to ourselves and thus never obtaining the
proper atmosphere. It was however, an interesting exercise in how some
groups fall together (DunDraCon) or fly apart (Kublacon).
Labels: News, Roleplaying


<< Home