Randall McAllister / Windsword
Background
Randall McAllister's earliest memories included using his powers. On his fifth birthday, he blew out the candles without his breath. When he was seven, he flew a kite on a windless day. In the summer of his preteen years, he would go to the ballpark, sit in the bleachers, and assist long fly balls.
Randall has always had a temper. As a child, his fits would cause all sorts of collateral damage as things flew off the walls and around the room. In school, he would never intentionally pick fights, but he would always end up in them. He is a scrapper who never quite knows when to back down or when to stop taunting back.
He spent a few years at Claremont Academy, but never found his niche. In school, was an average student and an underachiever except where it came to his powers. He had a few friends, but not many. When he is in his element, using his powers either alone or with friends, that is when he is happiest—this is what brings meaning and purpose to his life. He knows he is a hero and a powerful one at that, but just cannot seem to get a break.
Randall lacks self-confidence. In the back of his subconscious, he always expects something to go wrong and that usually results in something going wrong. No matter how hard he tries, or how careful he is, his nerves will get the best of him and disaster will strike. But rather than take these setbacks in stride, they only serve to make him frustrated and upset at himself. The teasing he would often endure only made him feel alienated from his peer group.
He is a teenager of fifteen still undergoing the physiological and psychological throws of puberty and growing up. In the air, he is graceful and poised, but when dealing with girls, his nerves always get the best of him, making him appear awkward and clumsy. As a teen, he has trouble interacting with authority figures and this can come across as "attitude" when he is trying to be a hero.
He makes fun of cliques in school just as much as any student: the nerds, the band-geeks, the jocks, the goths, and all the others are fair game. Because of his role with the Outcasts, he is known and recognized but not respected. In fact, the kind of spotlight such a public role brings upon him is exactly the kind of attention that an insecure teen does not want. Fortunately for Freedom City (even if they do not appreciate him), his drive to be a hero and “show'em” overrides the personal embarrassments and high school social tortures that he must endure.
At the Academy, it seemed that he always got stuck with the blame whether he was guilty or not. He has a talent for getting into mischief but he is hard-pressed to explain why he does the things he does. He was no angel, but there were far worse kids who got away with more because they were more confident and the faculty trusted them. Even if only an accomplice or reluctant participant to some youthful indiscretion, he would be identified as the instigator—his smaller role providing enough proof for mentalists to detect his guilt. Randall's protests and pleads of innocence fell on deaf ears.
Randall has red-brown hair that is always unmanageable and unkempt despite being cut short. He has hazel eyes, spotty complexion, and uneven facial hair. In the air, he wears a flight suit of Kevlar to help protect against flying debris. It was made for him at the Academy and he purposely neglected to return it when he left. He also wears goggles to protect from wind and sunlight. On the ground, he often forgets he has them on. When not in uniform, he wears jeans, sneakers, t-shirt, and sometimes a baseball jacket and cap.
Because of his powers, Randall never got into video games or computers—he would much rather spend his time outside. He likes baseball and other sports and has enough natural talent not to be picked last for teams, but he is not popular enough to be picked in the top half.
His blue-collar parents run a small heating and cooling construction business. Randall's relationship with them has always been strained. They are no more dysfunctional than the average family with a teenager, but this fact is not easy for them to see. He has a younger sister, Jennifer, age six, whom he adores, but is too busy to spend time with her. So far, she has not shown any signs of powers, but there is a strong suspicion that she will some day.
Windsword
Mutants & Masterminds, 1st Edition
Power Level 10
Abilities
Str 12, Dex 16, Con 14, Int 10, Wis 10, Cha 10.
Saves
Damage +7, Fort +2, Ref +8, Will +0
Combat
Initative +3, Defense 21 (18 flat-footed); Atk +9 melee, +11 ranged;
Skills
Drive +1, Hide +2, Move Silently +2, Sleight of Hand +1, Taunt +5
Feats
Aerial Combat, Dodge, Heroic Surge
Powers
Amazing Save: Damage, Reflex +5
Armor: +5 (Light kevlar suit to protect from small, random projectiles)
Element Control: Air +8
Randall McAllister's earliest memories included using his powers. On his fifth birthday, he blew out the candles without his breath. When he was seven, he flew a kite on a windless day. In the summer of his preteen years, he would go to the ballpark, sit in the bleachers, and assist long fly balls.
Randall has always had a temper. As a child, his fits would cause all sorts of collateral damage as things flew off the walls and around the room. In school, he would never intentionally pick fights, but he would always end up in them. He is a scrapper who never quite knows when to back down or when to stop taunting back.
He spent a few years at Claremont Academy, but never found his niche. In school, was an average student and an underachiever except where it came to his powers. He had a few friends, but not many. When he is in his element, using his powers either alone or with friends, that is when he is happiest—this is what brings meaning and purpose to his life. He knows he is a hero and a powerful one at that, but just cannot seem to get a break.
Randall lacks self-confidence. In the back of his subconscious, he always expects something to go wrong and that usually results in something going wrong. No matter how hard he tries, or how careful he is, his nerves will get the best of him and disaster will strike. But rather than take these setbacks in stride, they only serve to make him frustrated and upset at himself. The teasing he would often endure only made him feel alienated from his peer group.
He is a teenager of fifteen still undergoing the physiological and psychological throws of puberty and growing up. In the air, he is graceful and poised, but when dealing with girls, his nerves always get the best of him, making him appear awkward and clumsy. As a teen, he has trouble interacting with authority figures and this can come across as "attitude" when he is trying to be a hero.
He makes fun of cliques in school just as much as any student: the nerds, the band-geeks, the jocks, the goths, and all the others are fair game. Because of his role with the Outcasts, he is known and recognized but not respected. In fact, the kind of spotlight such a public role brings upon him is exactly the kind of attention that an insecure teen does not want. Fortunately for Freedom City (even if they do not appreciate him), his drive to be a hero and “show'em” overrides the personal embarrassments and high school social tortures that he must endure.
At the Academy, it seemed that he always got stuck with the blame whether he was guilty or not. He has a talent for getting into mischief but he is hard-pressed to explain why he does the things he does. He was no angel, but there were far worse kids who got away with more because they were more confident and the faculty trusted them. Even if only an accomplice or reluctant participant to some youthful indiscretion, he would be identified as the instigator—his smaller role providing enough proof for mentalists to detect his guilt. Randall's protests and pleads of innocence fell on deaf ears.
Randall has red-brown hair that is always unmanageable and unkempt despite being cut short. He has hazel eyes, spotty complexion, and uneven facial hair. In the air, he wears a flight suit of Kevlar to help protect against flying debris. It was made for him at the Academy and he purposely neglected to return it when he left. He also wears goggles to protect from wind and sunlight. On the ground, he often forgets he has them on. When not in uniform, he wears jeans, sneakers, t-shirt, and sometimes a baseball jacket and cap.
Because of his powers, Randall never got into video games or computers—he would much rather spend his time outside. He likes baseball and other sports and has enough natural talent not to be picked last for teams, but he is not popular enough to be picked in the top half.
His blue-collar parents run a small heating and cooling construction business. Randall's relationship with them has always been strained. They are no more dysfunctional than the average family with a teenager, but this fact is not easy for them to see. He has a younger sister, Jennifer, age six, whom he adores, but is too busy to spend time with her. So far, she has not shown any signs of powers, but there is a strong suspicion that she will some day.
Windsword
Mutants & Masterminds, 1st Edition
Power Level 10
Abilities
Str 12, Dex 16, Con 14, Int 10, Wis 10, Cha 10.
Saves
Damage +7, Fort +2, Ref +8, Will +0
Combat
Initative +3, Defense 21 (18 flat-footed); Atk +9 melee, +11 ranged;
Skills
Drive +1, Hide +2, Move Silently +2, Sleight of Hand +1, Taunt +5
Feats
Aerial Combat, Dodge, Heroic Surge
Powers
Amazing Save: Damage, Reflex +5
Armor: +5 (Light kevlar suit to protect from small, random projectiles)
Element Control: Air +8
- Stunt: Telekinesis (Lift 6 tons, No fine control)
- Extra: Flight
- Stunt: Super-Flight (x1028 sprint mulitipler)
- Extra: Obscure (Duststorm, also affects Windsword)
- Stunt: Hearing, Smell
- Extra: Deflection
- Extra: Deflect Others, Range
- Flaw: Projectiles only
- Extra: Suffocate
- Stunts: (Requires debris to blow toward or entangle target)
- Energy Blast: Area = 40' radius
- Snare: Area = 40' radius
Labels: Character


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