Sunday, February 03, 2008

Trevor Colm Williamson

Background
Trevor was born into wealth. His family has connections to politics (both houses of parliament), finance, banking, real estate, and an extensive and diverse portfolio of investments. Trevor has no financial incentive to work, but it is expected of all Williamson men to graduate with a degree and enter a respectable career in law or business. Unfortunately, Trevor liked magic.

As a young lad, he was fascinated with stage magicians. He practiced all the magician standards: card tricks, sleight-of-hand, illusions, escapes, etc. In his teen years, he started delving into real magic and sunk a considerable portion of his ample allowance buying potions, incantations, and magical artifacts. He was directionless and did not always make wise purchases.

Since he went to a private boarding school, his parents were unaware of how their son was spending his free time. Despite his ever-consuming hobby, Trevor did well in school. The academics were easy enough and he used his mundane magical skills to win friends and gain a notoriety that even stretched beyond the school's walls.

He met others with his interest, inside and outside the school. In particular, one of his teachers gave him guidance and focus on his magical studies. He hinted that Trevor might have some faerie blood, perhaps from the Irish side of the family. Since the answer to this question may open a can of worms within the family, he chose not to test this theory.

Because of family expectations, he went to college (something nice and prestigious) and got a degree in economics. Trevor maintained a healthy balance between academic studies, magical studies, and a social life. But instead of letting his uncle set him up in a family brokerage, Trevor devoted the next five years studying magic abroad in Europe. He learned all that he could and bought the secrets he could not obtain with his personality alone.

Now 27, Trevor is looking to make his mark on the world-for the better, he hopes. And if the hero business does not work out, he can always fall back to the family business. When asked, he tells his family that he is trying to build a reputation that he can use to launch a political career--this may actually be true.

Appearance & Personality
Trevor's dress is always impeccable and fashionably conservative. He has a slight build (though you would not notice from his tailored suits), light brown hair, and blue-green eyes. On his person, he keeps a cell phone (with hands-free attachment), wallet, checkbook, and fountain pen.

He is a friendly, easygoing sort who has always been an independent spirit. He has a modern, upper-class sense of chivalry without being condescending. Having never faced hardship or heartache, he is an optimist and sometimes overconfident.

Powers/Skills
He is a trained stage magician and knows sleight-of-hand and escape artist tricks. He is well-educated with knowledge of finance and business. He is fluent in English (of course), functionally fluent in Latin and Greek, and knows bits of Gaelic and French.

Trevor commands the powers of illusions and phantasms. His magical ability is based on study and practice, requiring no special equipment to actually create illusions and phantasms.

Illusions are tricks of light, sound, and the mind. With a general illusion, Trevor can create scenes, objects, and people out of thin air. Trevor can also use illusions to render objects invisible. He can make a variety of simple sounds, including simple music and voices, but he could not replicate the cacophony of a busy London street. Illusions have detail that can fool the casual observer or passer-by. Close scrutiny is sure to reveal an illusion for what it is. Illusions have no form-a person can walk through them if they are of the mind to.

Targeted illusions are implanted into the mind of an individual, requiring Trevor to concentrate on the subject. These mental illusions exist only in the subject's mind and are governed by the target's own subconscious. Whereas a general illusion can be dismissed through physical laws, targeted illusions require considerable willpower or an outside force to either snap the subject back to reality or to break Trevor's concentration. A person cannot walk though an illusionary wall because their body would not expect to. Targeted illusions are useful when great detail is required, such as impersonating a subject's spouse, because the subject fills in the details missing from a general illusion. However, no one besides the subject sees the illusion. Targeted illusions can be supplemented with a general illusion, but it need not be and it takes more effort and finesse. Trevor cannot control how the subject will interpret and react to an illusion.

Unlike illusions, phantasms have form and substance. They are physical manifestations of his will and exist only as long as he concentrates. Where as illusions might be seen through or ignored by the strong of will, phantasms can only be dismissed with counter magics or disrupting Trevor's concentration. When dismissed, the phantasms disappear into nothingness from which they were born.

Trevor can create phantasmal objects like hand-to-hand weapons, clothing, furniture, and other simple constructs. Devises with working parts are impossible. He can also conjure phantasmal beasts that do his bidding, thought these beasts have no internal anatomy. Phantasmal creatures always appear as unnatural and unearthly. A phantasmal hound, for instance, might more resemble a hellhound or church grim. Trevor commands phantasms through force of will alone-they are neither autonomous nor require any special instruction.

General Illusions and phantasms require that Trevor have his hands free and can speak freely. The short incantations need not be spoken loudly, but they need to be enunciated clearly. Targeted illusions do not require hand motions if Trevor can make eye-to-eye contact with the subject.

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