Saturday, October 11, 2008

Friday Night Gaming: The Citadel, Red Dragon Inn

October 10, 2008

The Citadel

We had the second session of my modern day mystic shit game. With all the PCs together, it was time to provide some direction. They found themselves in The Tower that is at the center of The Citadel. From the top, they were able to identify The Cathedral, The Ziggurat, The Gate, and The Garden.

After making their way down to street level, they encountered a talisman merchant whom only Nigel (played by Ian) could understand. Eventually, they would all come to understand the language, called Ur, but Nigel learned it first. After making their way to the marketplace, they were approached by a witch who introduced herself as Karina and lead them to her home. She answered some of their questions while getting information from them as well. She noted that four of them bore the mark of The Emperor, now missing. The marks on Ameline and Terry (played by Zach and Brian, respectively), were revealed in brief flashbacks. The exception was Henry (played by Merwin), whom she identified as an Opener. It was also made clear that the black bird belonged (somehow) to Terry.

They then headed to The Cathedral, where they encountered The Priestess and got the first hints of a political struggle in the wake of The Emperor's disappearance. They then went to The Ziggurat and spoke with The Magician, whom was earlier identified as the person on Ameline's card. Nigel allowed himself to be given a mark, which gave him the power of transmutation. This was a hint that eventually, they would all get powers, should they seek them out. Henry has a notion of his Opener abilities, but the rules, scope, and limitations haven't clicked yet in Merwin's mind. Brian (played by Robert) has shown some of his power. Terry's crow is obviously something power-related. Ameline (who really should have been the one to get a power from The Magician) has shown no signs of power.

They then set off to meet with the Captain of the Guard, whom they found at The Gate, giving orders to his Guards. After some deliberation, Ameline, Brian, and Henry decided to approach and question the Captain of the Guard while Nigel and Terry waited out of sight in a nearby alleyway. Unfortunately, neither the PCs nor the Captain was about to give out any information, so the Captain ordered his guards to take them into custody. The PCs decided to make a break for it and the session ended on a cliffhanger.

Red Dragon Inn

Red Dragon Inn and its first expansion Red Dragon Inn 2 which also acts as a stand-alone game) were combined to make a 5-player game after Robert called it a night.

I played the Bard character, which had not yet been played with this group. I built up a considerable lead in gold after a good round of gambling and spoiling another round. But I also gained gold by winning 3 drinking contests. This also proved to be my downfall because they combined for a total of 18 Alcohol points. Twice, Brian and I tied (which prompts a second round in the contest and adding more Alcohol), and we both went under at the end of the third.

I might have survived longer if I had been more conservative. Before the last drinking contest, I was down 1 Fortitude and could have healed myself for 2 (wasting half the benefit) but instead played a card that increased everyone's Alcohol content, including mine. This put my Alcohol 4 away from my Fortitude. Naturally, my next drink had 4 Alcohol, putting me out.

Merwin quickly fell after that, leaving Zach and Ian still standing. And just like last week, they ended in a tie, simultaneously knocking each other out. But as we starting putting things away, Ian realized he had a card that could have given him the solo win. Moral of the story, don't assume you know what the card does.

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