FFG CE
The new FFG version of Cosmic Encounter is out, but there are already plenty of good reviews of it, so I'm not going to bother with my own. I do, however, have a few comments.
1) Despite Scott's statements (see the link above) to the contrary, this version is still subject to rules debate and confusion. When I talked to the FFG guys at GenCon, I was assured that there would be a FAQ. But I'm still waiting.
2) It only supports 5 players. I was going to make my own 6th system, but there simply aren't enough cards to support 6 players. 6 players times 8 cards each equals 48 out of the 72-card deck (84 once you add in the 12 flares). Sure, it's doable (though certainly worse with Miser in the game), but I don't like the idea of dealing over half the deck at the start of the game.
3) They used my idea of Dictator. I don't know if they actually got the idea from me, but I'm taking credit for it. :D
Update (January 14, 2009): I got an email from Jack Reda today and he wrote:
4) The components are definitely nice, as you would expect from FFG. I like the planets, but I don't care for the new saucers (though they're certainly better than the Avalon Hill ships).
5) The new technology rules look interesting. The idea of allocating ships to R&D presents a challenging resource-management problem, especially if you end up with too many ships in the warp.
I look forward to trying to the new edition, but I am a bit worried. After getting totally frustrated with the online version (I won't even put a link), I really soured on Cosmic. I am hoping that playing face-to-face again will rekindle my original affection for the game.
1) Despite Scott's statements (see the link above) to the contrary, this version is still subject to rules debate and confusion. When I talked to the FFG guys at GenCon, I was assured that there would be a FAQ. But I'm still waiting.
2) It only supports 5 players. I was going to make my own 6th system, but there simply aren't enough cards to support 6 players. 6 players times 8 cards each equals 48 out of the 72-card deck (84 once you add in the 12 flares). Sure, it's doable (though certainly worse with Miser in the game), but I don't like the idea of dealing over half the deck at the start of the game.
3) They used my idea of Dictator. I don't know if they actually got the idea from me, but I'm taking credit for it. :D
Update (January 14, 2009): I got an email from Jack Reda today and he wrote:
I wanted to let you know I pushed for your change to Dictator, so by all means take the credit! It's a great, thoughtful improvement.
4) The components are definitely nice, as you would expect from FFG. I like the planets, but I don't care for the new saucers (though they're certainly better than the Avalon Hill ships).
5) The new technology rules look interesting. The idea of allocating ships to R&D presents a challenging resource-management problem, especially if you end up with too many ships in the warp.
I look forward to trying to the new edition, but I am a bit worried. After getting totally frustrated with the online version (I won't even put a link), I really soured on Cosmic. I am hoping that playing face-to-face again will rekindle my original affection for the game.
Labels: Other Games


<< Home