Wednesday, December 10, 2008

Strix

Two NYPD plainclothes detectives stood next to a New York hot dog stand. The female detective wiped mustard from her lips and took a sip of coffee. "Call the LT," she told the man who was still half-way through his polish with kraut. "Slow down, Goddard. You'll give yourself indigestion." She rolled her eyes and set down the coffee. "Please," she said simultaneously with signing the word.

The male detective put his dog on top of a nearby pay phone and called the station. "It's Detective Dunlop. Goddard and I are heading on foot to Henry's Tavern.... No, we came up blank at Conley's apartment, his girlfriend's apartment, and his work. They haven't seen him; hasn't come in since last week... Yeah, OK. Thanks." He hung up the receiver and grabbed his lunch. Returning to his partner, he said, "The Lieutenant told us he'd send over some blues to help us canvas the neighborhood if we come up empty."

But she ignored him, staring across the busy intersection and down the street to the bar where they were heading. Det. Dunlop grunted in frustration and tapped her on the shoulder so she would turn around. Once he got her attention, he repeated what he just said and she nodded. "He's there," she said.

"How do you know? Did you see him?"

"Because the Mets are playing." She signed as she spoke.

"Yeah, so?"

She read his lips and sighed. "Trust me." She didn't have the time to explain it and if he'd only learn sign language, their discussions would go much more smoothly.

They finished their lunch, crossed the street, and walked to the bar. A television mounted over the bar showed the game in progress. Though there were a few lunchtime people there, there was no sign of Mr. Conley.

"Looks like you were wrong, Martha," Det. Dunlop told his partner, who was already approaching the bartender. She pulled out a paper from her jacket, unfolded it, and placed it on the counter. It was the sketch of a white male with thin beard that they had identified as Mr. Conley. "You seen this man?" she asked.

The bartender glanced at the paper without actually studying it and shook his head. "Nope. Never seen him." Det. Goddard narrowed her eyes. She couldn't hear his words, but she did hear something completely different. He's in the men's room. Taking the paper back, she said, "Thank you."

She turned to her partner and pointed to the restroom. She walked down the narrow hallway and past the restroom door. Confused, but trusting his hot shot partner, Det. Dunlop shrugged and stood on the near side of the door, blocking access to the rest of the bar. When the door opened and the spindly Mr. Conley stepped out and turned the corner, he had to get past Det. Dunlop. "'scuse me, man," he said.

"No, excuse me," Det. Dunlop replied as he revealed his badge. He smiled and tried to take Mr. Conley by the arm, but the latter was too quick and took off running back. Det. Goddard put out her arms and tried to tackle him, but she was bowled over. Mr. Conley slammed open the back door took off down the alleyway. Det. Goddard scrambled to her feet and out the door just in time to see her suspect run around the corner.

She stopped her partner from giving chase--the middle-aged detective would never catch up. "Back to the car," she said.

In the car, she was very focused with a faraway look in her eyes and ignored her partner when he spoke. "I guess we'll go stake out his girlfriend's place. Doubt he'd head home." He was in the middle of a radio call back to the station when she grabbed his arm and pointed. "Turn left! Here!" She jerked his hand and the steering wheel lurched.

He dropped the radio and managed the turn. Three blocks later, she had him stop in front of a convenience store. She got out, pulled her service piece, and waited for her partner to do the same. "Well, I'll be..." he mumbled as they walked through the front door and saw their Mr. Conley shopping for beer and beef jerky. "Freeze!" she yelled with her gun leveled. "Don't even think of running," Det. Dunlop added. "Down on the floor." Knowing they'd shoot this time, Mr. Conley went down on the floor and put his hands on the back of his head, as if he'd gone through this before.

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Wednesday, June 11, 2008

Ian Llwyd

In the course of submitting character concepts to games over at Roleplay Online, I often revisit character concepts from previous games. While laziness and expediency have much to do with it, more often than not, it's because I made a character for a game, fell in love with it, then the game died and I never got to play the character more than a few weeks. It's rather depressing.

In some cases, I use the characters whole-cloth. In others, I take the basic idea and tweak it. Such is the case of the following character, who is easily traceable back to Colm Williamson. All of the text is original (I didn't just copy-and-paste from the previous character), but the connection is clear. The following is my character submission, following the format requested by the GM. It was accepted and the game started, but unfortunately, the game died to to GM real-life issues about two weeks into it. So now I have yet another character that may be reused in some future game.


Character Name:
Ian Llwyd

Nicknames, alter ego, nom de guerre:
The Amazing Ian

General appearance, costume, if any:
Tall, fit gentleman with short blond hair, green eyes, and a devilish grin. Wears fine suits, usually light in color, silk shirt and tie, and polished black shoes. Carries a walking stick with simple brass head and foot. He wears a gold pentagram upon a silver chain; in the center of the pentagram, there is a dodecahedron of clear crystal, suspended by an invisible force that allows it to rotate freely.

Age, real and apparent, if applicable:
32, though he is often mistaken for "mid-thirties."

Gender: Male

Powers, abilities and skills:
Conjuration: Creating creatures and objects out of thin air, shadow, and elemental forces
The Sight: Sensing magical and otherworldly forces, seeing fey and illusions for what they are
Student of the Arts: General eldritch knowledge and experience with the mystic realms
Stage Magic: Sleight-of-hand, smoke & mirrors, and cold reading
Presence: Attractive, socialite, personal magnetism
Worldly: Geographic and cultural knowledge from around the globe
Languages: English, Welsh, and a smattering of Gaelic and Latin

Background and personality:
Ian grew up in rural Wales where his family owned a small pub and bed & breakfast. He had a very social and happy upbringing, but he always longed for something more, to travel beyond the quaint village of his youth and explore the world. He got his chance when he was eleven.

It was during one local exploration through the hilly countryside that he came across a hare that had its leg caught in a snare. It was not uncommon for the locals to trap or hunt hares for food, so he should have left it there, but something made him approach closer. Though obviously in pain, it did not appear scared. Indeed, there was intelligence behind its eyes. Ian knelt down and loosened the snare. The hare quickly scampered away, but then it stopped and looked back, as if it wanted Ian to follow. He did and soon Ian found himself led to a rocky outcropping that he had never seen before. The hare ducked into a cave opening so small that Ian had to crawl after. After several yards of crawling through pitch darkness, Ian fell forward and hit his head.

When he woke, he found himself inside a cave furnished with an ancient hardwood table and a single chair. A small dusty bookshelf populated by cloudy jars, deteriorating books, and sundry other objects he did not recognize. Light was provided by a glowing pendant that sat upon the table. There was no sign of the hare and he has never seen it since.

The pendant is magical, of course, but it is not the source of his abilities. Rather, it simply opened up his eyes to the mystical world and over the next twenty years, he through himself into studying and learning the secrets of magic. He has spent the last ten years traveling the world and building his skills but he knows he is still an apprentice. He makes a living as a magician, supplementing the stage act with actual acts of magic. Eventually, he came to America and then Las Vegas, where he has created a stage act. He does two shows, actually. One is a very kid-friendly, family-oriented show with lots of lights, animals, mystical creatures, and lots of audience interaction. The late night adult show is very dark, scary, and intense.

Ian comes from humble roots and it keeps him grounded in the parallel worlds of magic and minor celebrity. But he likes people and enjoys an active social life. His pursuit of magic is driven by wonder and exploration rather than a lust of power or academic knowledge. He is not one to put down roots, but he neither is he apt to cut and run. Deep inside, he's still the kind, inquisitive boy that lead him down that rabbit hole so many years ago.

Writing sample:
Ian walked out the back of the hotel and made his way to the strip. It was late and the desert air was already cooling off. The light breeze felt good on his skin and a welcome change from the harsh stage lights of tonight's show. He enjoyed the lights, the spectacle, and the people on the strip. It buzzed with humanity and emotion: excitement, disappointment, lust, and elation. After a couple of blocks, he caught a cab. "The Rosewood," he said and handed the driver a fifty.

Elaine was waiting outside. She was wearing a long blue sequined dress with slit that went up to mid-thigh. "Hi!" she said with a wide cheerleader smile and a wave. He was glad he hadn't been keeping her long. He stepped out of the cab took her hand as he kissed her on her soft red lips. After their brief embrace, she turned and he brushed his fingers through her thick black hair. They passed by the doorman and a dozen people still waiting in line behind the velvet rope.

The nightclub was filled with music and energy without being overwhelming. They danced some, but spent most of their time in a booth drinking and chatting with friends. He had been seeing Elaine for only a week or so. She was gorgeous, bubbly, and flirtatious but not in the vapid, artificial Vegas way. Being around her made him feel happy and he could feel the stress melt away every moment they were together. But neither of them believed it was anything more than that, he hoped.

As he was finishing what he hold himself would be his last beer, he saw something from across the dance floor that gave him a bad shiver on the back of his neck and made him frown. "What's wrong?" she asked, quickly catching his change of mood. He looked in her eyes and forced a smile, "I think I'm a little drunk. You may have to take me home and pour me into bed soon." "I'll do more than pour, tiger," she giggled and snapped her teeth at him. That gave him a different kind of shiver. "Let me make a pit stop and then we'll leave," he said as he excused himself from the table.

He walked right past the restrooms and went out the disabled emergency exit. Down the alley, he saw exactly what he was afraid of. Some mostly-drunk reveler had been ensnared by a vampire who was now beginning to feed on her victim. "Hey! I wouldn't do that. You don't know where it's been!" She turned to him and hissed, "Mind your own business." "Sorry, I can't do that," he said simply and pulled a lighter from his pocket. He didn't smoke, but what he was going to do next was easier with pilot light. He waved his hand over the flame and said an incantation. A flare erupted forth and a fiery bat-shaped creature appeared. The vampire's eyes widened and she bolted as Ian's elemental chased her.

"This way, sport," he guided the man back inside and to the restroom to clean up. His neck was a little bloody, but nothing too serious or obvious--just another rough night in Sin City. He returned to Elaine. "Now, what were you saying about bed?" he grinned and made a throaty growl as they walked out to catch a cab home.

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Sunday, March 16, 2008

Onalé Prologue

Onalé sat on the curb, careful not to brush the bandage over her kidney. She propped her spear against the tall pole beside her and opened the package she had just purchased-roast beef, the man behind the counter had called it. She looked across the street to the tattoo parlor where she had spent the morning. The artist had been very helpful, perhaps too much so, and he stood outside smoking, he nodded at her. The sandwich was good and sauce dribbled down her chin.

This realm was perhaps the strangest so far. Everything was stone and metal. Everyone was tense and rushed. The smells and sounds of this place were artificial and unsettling. She was still getting used to this concept of currency, especially as it applied from one realm to another. Things were simpler back home, but she knew her place was no longer there.

Onalé was maintaining a record of the realms. The place was fire and sulfur. Streaks of yellow-black clouds drifted low in the sky. The air burned the nose and the chest and left the tongue coated and dull. Masks of moist cloth helped, but the eyes still watered. The people here wore clear masks over their face, protecting them from the air. The hunting was very poor; there were only small rodents and beetles and few plants. But deep underground, the people mined precious gems and ore that people from other realms found very valuable. Onalé got backbreaking work in the mines for a few days and earned enough for a tattoo (showing a smoldering uncut gemstone), sandwich, and a drink. Onalé had a few uncut stones as well, but had not found anyone who would take them in exchange for currency.

The sucked out the last of the drink, a thick, sweet fruit blend, from the straw then took off the lid and scraped the sides of the cup into her mouth. Placing the sandwich wrapper inside, she stood up and changed. He looked around and then placed the trash in the bin. He grabbed his spear and walked down the sidewalk.

As he walked down the street, his sharp ears picked out a whispered conversation in a nearby alley. "Did you see that? That woman just became a man!" "This must be the one the prelate said to watch. You keep an eye on... it? and I'll go back to the chapterhouse. Don`t let it get away, or the prelate will have our hides."

Onalé paused for a half-step. Part of him wanted to confront these people, to ask them who this "prelate" was, and to enlighten them on the nature and ways of the Anguanyé. But the wiser part of him decided to run. With spear in hand, he set off down the sidewalk, bare feet falling on concrete at a swift jog. After several strides, he cut across the street, deftly avoiding traffic in both directions, and continued running away from these individuals along the opposite sidewalk.

His sudden run drew looks and shouts from onlookers, and the honking of cars forced to break suddenly was deafening. A crashing sound behind him told him that at least one driver didn't break in time. A few seconds later, Onalé realized that someone was running after him, keeping a constant distance between them.

Onalé weaved around pedestrians as he ran. And the end of the block, he glanced over his shoulder and frowned. Looking around, he spotted a wide, but short gap in the curb. It was far too narrow for a man to get through. Onalé smiled. After maneuvering his spear down the hole, he slid through after it, transforming into a snake as he did, and pulled his human clothing behind him.

Behind him the sound of obscene curses was punctuated by hard breathing, before him pitch darkness and the sound of rodents; Onalé slithered into the ancient ruins on top of which the city stood. After several moments, his reptilian senses picked up the scent of a human being ahead of him. The human was unafraid, even though he could not possibly see anything in the darkness, and, as far as Onalé could tell, non-hostile. The human had not heard him yet.

It was too soon for this person to be one of his pursuers. Onalé hoped the person would not notice the snake in the darkness and simply walk on by. Not bothering with sight, he smelled the human and felt the vibrations in the ground. The smell of the rodents was appealing to Onalé, but he had eaten very recently and so was not hungry. Onalé slowly and silently wrapped part of himself around the spear. If he had to transform into human form, it would be in his hand, and he would be ready to run.

Onalé turned to go around him, the human turned to regard him. Despite the utter darkness, Onalé got the impression that the man could see him clearly. "Greetings young one," the voice was old but strong, "Please do not turn away from me, for I need to speak with you."

Onalé transformed into a man and stood before the old man, naked and with spear in hand. "Speak, Elder, but first I must leave this place before my pursuers find me," he said calmly as he glanced up at the sewer opening. Onalé listened for commotion above for a moment before returning his eyes to the old man.

There was no sound from above, except the roaring of motors and the honking of impatient drivers. "They will not find you here, our people are blocking their scrying attempts and the entrance to the sewers. They will not give up however, for they believe you to be an anathema to all they hold sacred."

"But I have done nothing wrong," Onalé objected, but quickly realized that it was beside the point. "I am Onalé of the Anguanyé. I thank you for your assistance." Onalé nodded in greeting. "Who are your people and who are they?" He pointed up.

Now that he was in human form, Onalé could see almost nothing in the dark sewers, except the vague shape of walls and of the man in front of him. The sewer smelled musty and old, a smell of long disused stones and of mildew. "Well met Onalé, I am Ulric originally from Altiran, but lately of the Guardians of the Great Tree. As for them," A sensed more then saw motion towards the exit, "they call themselves the Inquisitors of the Phoenix, a sect within the Church that believes that rather then the Tree, the force holding the Realms intact is found inside certain men and women. Your shape shifting abilities mark you as one such person."

"Well, they are wrong," Onalé said matter-of-factly. "All the Anguanyé can change their forms as I do. Mostly. The Jaguar told me of the Great Tree." Onalé paused, not sure of what else to add, and he gathered his clothes. "Is there someplace more hospitable we can discuss this?"

"Jaguar? Anguanyé?" A sense Ulric shaking his head. "There's a lot we need to discuss. If you think you can trust me, we have an apartment where we can talk."

"I will trust you, Ulric." Onalé slipped on his khaki shorts but left his shirt off. He then followed the old man. As they walked, Onalé said, "My people, the Anguanyé, live in a realm far from here, where the mists of the Outer Veil meet the world."

"The world we leave in is full of wonders, more then any man could hope to see in a lifetime, even if he were to dedicate his life to it. And I have dedicated my life to something else..." He sighs, "When you get to be my age, you start thinking about everything you hadn't done, and everything you might have done differently. But still, knowing what I know today, I think I would have gone the same path." His voice trails off, lost in thoughts and recollections.

Onalé walked along in silence, listening to the old man, while probing the darkness with the blunt end of the spear. When he finished speaking, Onalé asked, "To what have you dedicated your life, Elder Ulric?" Onalé's voice was slightly higher now. The uneasiness of the situation caused Onalé to subconsciously revert to a slightly more comfortable form. When Onalé realized the transformation, she pulled the buttoned shirt over her head.

Ulric shook his head as her voice interrupted his thoughts. "What? My cause? The protection of the Tree, and with it the Realms. Ah, there we are, watch your steps now, there is a stairway here." He walked up the stairs and Onalé heard the sound of keys rattling, and a door opened to reveal a light, bright enough to blind after the darkness of the sewers.

Onalé shielded her eyes from the light. "How do you protect it? How do you guard something so ... big?" Onalé meant that in both a literal and spiritual sense. This was a question that had been nagging at Onalé since leaving the Anguanyé. Onalé had faith that the answers would come and perhaps they finally had.

"How do we protect it? There are as many answers to that question as the Tree has roots. Come, we shall have a drink and..." He turned to show her in and gasped, "Deary me, I thought you were a man."

"I am both, as it suits me," Onalé said. "Is that a problem? I assumed that is why I was being chased."

"It's not a problem, you just startled me. As for the Inquisitors, you are probably right." The room was comfortably furnished with a number of large, overstuffed chairs, a respectable liquor cabinet, every other amenity Onalé could imagine, and quite a few he couldn't. "What would you like to drink?" Asked Ulric on the way to the cabinet. "We have just about anything there is drink in the Realms."

Onalé looked around the strange room. "Water is fine," Onalé felt out of place in dirty, well-traveled clothes and bare feet. "Though what I had earlier was very good. I think it was called a 'smoothie.'"

"Coming right up. Anxious as I am to talk with you, you look like you could use a shower and a change of clothes." Ulric handed him a glass filled with smoothie.

Onalé inadvertently scowled at his comment. "I see." Taking the smoothie, Onalé asked, "And where shall I do this?" The lingering fear of a trap was still there and the condescending nature of such a comment had put a twinge of tension in the air. Even so, Onalé would not be a rude guest and decline the opportunity to relax in a shower.

Ulric raised his arms in a pacifying gesture, "I meant no offence, but you look like a young lady, and young ladies are vain. If you want a shower, go upstairs and take the second door on the right. If not, go ahead and ask your questions, and I'll answer to the best of my abilities."

Onalé was still unaccustomed to the strange gender roles that people from other realms used. Onalé shifted into male form. "How did you come to find me?"

"Our Seer told us where you'd be. My guess is, that's the way the Inquisitors knew where you are too."

"I would like to meet this Seer," Onalé said, "at some time." Onalé studied the half-consumed smoothie for a moment. "I thank you for your hospitality. You must tell me more of your people."

"That can be arranged. My people... That's a rather long story, that began centuries ago." Ulric poured himself a glass of cherry, and sat in one of the comfortable-looking chairs. "Please, have a sit."

Onalé took a seat, propped the spear upon a the table, and set the nearly finished smoothie down as well.

Ulric took a sip of his sherry, and closed his eyes for a moment, savoring the taste and considering where to start.

"It all started hundreds of years ago, with the appearance of the first Prophet. He emerged in a distant Realm, no one now remembers which one, and preached about the god`s plan of destruction and rebirth. Thousands believed him, flocking to his banner from Realms far and wide, and he led them to attack his target: The Great Tree Ygg. Others believed him to, that the destruction of the tree would end the world, but they didn't believe in rebirth, and so they came to the Great Tree to protect it. The war raged for years, thousands of people on each side, and for a while it looked like the defenders would win. Then the Prophet himself entered the fray, red hair like a halo of flames around his head, and magic of impossible strength flowing from his fingertips, and the balance changed. At the brink of defeat, the defenders heard the voice of the Tree itself, telling them that it will defend them from the magic of the prophet. The defenders cut incisions in the bark of the Tree, and each took a drink of it's sap. And the plants of the earth rose to their aid in battle, and the birds and the beasts fought at their side, and at last the battle was won, the Prophet has withdrawn to his fortress, and the surviving defenders stood before the thousands of dead and wept. In that day, the Guardians where officially born, their purpose not only to defend the Tree, but also to oppose the Church of Rebirth in every way. One of these ways is to protect those who, like you, have become a target for the Church's assassins."

His glass long emptied, Ulric finished his story, his eyes lost that faraway look, and focused on Onalé expectantly.

Onalé asked, "But why should I become a target for the Church's assassins? True, my quest is to protect the tree, but yet they could not know that."

"The ones who call themselves Inquisitors hold slightly different beliefs then the rest of the Church. They believe that in order to spoil the gods` plan, some mortals were given power by the gods' enemies. That power makes them more then ordinary men, and is also what keeps the Realms from destruction. According to that belief, their job is to track this people down and eliminate them. They are assisted by seers in their duty, which is how they found you. If you intend to aid us, then that is another reason for them to hunt you."

"Ah, yes, you said that," Onalé was still trying to absorb everything. A fear crept up through his spine as he thought these Inquisitors represented a threat to all of the Anguanyé. "Tell me what I must do, Ulric."

"Why don't you tell me your story from the beginning, and then I'll know how to offer better advice."

"As you know," Onalé began, "I can change forms between male and female. All the Anguanyé can and it is to us the way things are. I too can take the form of a snake, as you saw, and while that makes me unusual among my people, the ability to assume animal forms is not unique." Onalé paused to gauge Ulric's reaction.

"The ability to change forms, while not common, is not unheard of. While it is the Inquisitors goal to kill all shape shifters, they do not have the numbers to attack entire shape shifter Realms. Once you left your home, however, you became a target. Why did you leave? You mentioned a jaguar."

Onalé relaxed at the notion that the Anguanyé would be safe from the Inquisitors. "I met the Jaguar in the jungle during a vision quest. We wrested for over a day until we came to a standstill. The Jaguar told me of the Great Tree and how it held back the Outer Veil." Onalé paused. "I do not wish the world to end." Onalé smiled at how obvious that sounded. "And so I am here."

"The best advice I have for you is to join us. We seem to have the same goal, and we would fair better together. At the very least, you'll be able to recognize other Guardians and obtain their help."

"And what does joining you entail?" Onalé asked, imagining some ritual or ceremony perhaps involving tests of courage and loyalty.

"You have to drink this. If you truly want to be one of us, the Tree will accept you. If not, nothing will happen." Reverently, he unlocked a cupboard, removing a bottle filled with a viscous, golden liquid. As he opened the bottle and handed it to Onalé, a smell reminiscent of pinesap spread through the room.

Onalé took one hesitant sniff at the mouth of the bottle. "All of it?" Upon getting Ulric's answer, Onalé quaffed the liquid.

Immediately after drinking, Onalé lost consciousness. After an indeterminable amount of time, awareness returned, although identity didn't. There was only a feeling of motion. Time passed, and the motion stopped. Something covered his lower part, and there was a sound, a voice, but no understanding of meaning. More time passed, and awareness expanded. He understood that he was a tree, although he couldn't put that understanding in words. After more time, words came, and with them thought. More time passed, spent in conversation with animals and birds, and something new appeared. It was familiar to him, similar to the one who planted him. The new one cut one of his limbs, and he let it do so because of that familiarity. The new one left, and some time later, the storms came. They raged for a certain time, and when they were over, the world was smaller, and broken. More time passed, and another one who was similar to the first 2 came, leading a herd of monkey- like animals. They tried to destroy him, but other monkey-things came to defend him. His monkey-things began to lose, so he gave them his own sap to drink, and they became stronger, and defeated the other monkey-things. Onalé awoke to the sound of glass shattering. After a moment of disorientation, he remembered where he was. The whole vision took less time then the bottle required to reach the floor.

Onalé took a step back and flinched as the bottle crashed. Standing there stunned, Onalé blinked. And then again. Onalé's eyes went from the floor up to Ulric's eyes. "I understand now."

Looking at Ulric, he could feel a certain familiarity that was not there earlier. He realized that he would recognize Ulric even in a crowd of thousands. "The Tree is now part of you. You would instantly recognize anyone who has partaken of the sap, and you may find that you're able to do other things as well. Welcome aboard Onalé, we're glad to have you with us."

"Yes, I see that now," Onalé said wide-eyed. The room felt more claustrophobic and artificial than before and a pang of homesickness came over Onalé. "I... thank you, wise Ulric. What task would you have me perform?"

"You are better suited to working alone then the rest of us, Onalé. What we need now is information. The Church has increased its activities during the past few months, its missioners and preachers are everywhere, and its agents have, for the first time in two centuries, attacked us openly in places other then the Tree itself. We need to know why, and interrogating Church agents isn't enough. What we'd like you to do, is consult the Oracle, and ask her about the Church's plans."

"And where is this Oracle?" Onalé asked.

"She lives in a cottage in a Realm that lies 600 miles veilwards of this place. We can provide you with a map showing the way."

Onalé nodded. "Then I shall set out as soon as your Seers deem it safe for me to return to the surface, or perhaps you have a secret way so that I can leave now?"

"The sewers lead out of the city. I can lead you to the exit."

"Very well," Onalé smiled. "Thank you again for your hospitality and all you have taught and shown me, master Ulric."

"You offer me more honor then I deserve, my friend. Please, call me simply Ulric." Ulric stands up, and leads Onalé down the stairs, and back into the sewers. After about half an hour, they reach the city's edge, exiting the sewers into a less then clean river. "Here is the map showing the way to the Oracle. You will pass through 2 Realms. One is a low tech, low magic, medieval Realm, the other is a part of the Empire of Ty'ador, and is a high magic, low-tech area. Good luck, my friend."

Onalé took Ulric's forearm. "Until we meet again, Ulric." With that, Onalé consulted the map one last time before tucking it away and heading out with spear in hand.

Walking veilwards alongside the highways, Onalé was the subject of many curios stares from passing cars. After walking for about half an hour, a truck stopped next to him, and a burly man wearing a checkered shirt and blue jeans asked him, "You look a little out of place here, buddy. Need a lift to the veil?"

"Thank you, sir," Onalé said, "but can you tell me how far it is to the veil?"

"About 300 clicks. A 3 hour drive."

"If that is all, I think I shall walk." Onalé was not in the mood to be cooped up in the cab of truck for three hours. Besides, given Onalé's unusual appearance in this realm, it was quite possible that the offer was a trap of some sort. Onalé chose instead to enjoy the outdoors and cleanse the spirit through walking. Even so, there was no reason to be rude. "It was kindly of you to offer, though. I wish you well on your journey."

"Suit yourself." The man shrugged, rolled up the window, and drove of.

After a week of walking, Onalé approached the veil separating this Realm from the next, a nondescript medieval kingdom. The asphalt road terminated at the border station, rather then crossing the veil, and a dirt road continued. Apparently, trade between the Realms took place here, where cars could reach. The guards eyed Onalé, and then turned back to their card game, obviously dismissing him as non threatening.

Onalé avoided eye contact with the guards, but tried not to make it too obvious. Onalé stepped onto the dirt road and smiled to be leaving the harsh, unnatural asphalt.

The first thing he felt after crossing the veil was the pounding rain on his face. It was hard to see anything in the clouded day, and the rain made things even worse. The dirt road leading inwards was nearly washed out, and it seemed as if the rain had been pouring for days, and showing no signs of letting up. The guards on this side huddled in their cabin near the fire, barely even glancing up as he passed.

Onalé's arm spread wide and he looked up into the sky. Though it was considerably cooler than Onalé's jungle blood was used to, Onalé enjoyed the feel of rain upon the skin. As he walked, Onalé felt a connection with the rain known only to the plant kingdom. But the moment past and Onalé's bare skin grew chill. Onalé hailed a covered wagon passing by.

The driver reined in his horses, and looked at Onalé from underneath a canvas sheet. "Where are you bound to, stranger? I don't normally give rides, but I'd hate to leave anyone in this downpour."

"I am but passing through this realm, so as far as you can take me is greatly appreciated," Onalé said while climbing inside. "Thank you, kink sir. I usually enjoy the rain, but this is a bit much," Onalé smiled.

"Well. I'm headed towards the city, to sell my turnips. I'd welcome a bit of company. Make yourself comfortable." The wagon plodded little faster then walking, and the farmer was very talkative, speaking of anything from the weather and his turnips to local politics.

Onalé listened politely while asking friendly questions regarding the social and political climate to gauge the possible dangers in this realm. When they reached the city, Onalé thanked the man again. "Though I must confess I have to available means with which I can show my gratitude."

"Oh, I enjoyed having someone to talk to except the horse. Your conversation is enough." The farmer clicked to his horse and headed to the marketplace. The city lay in the middle of the Realm, a typical medieval town. To his left was an inn, in front of him the road to the market, and in the middle of the town rose a castle, probably belonging to a local nobleman.

Onalé glanced at the inn, but did not even think of trying to find a room there. Currency was tricky business for anyone traveling between realms, more so for someone for whom the use of money was still new. Looking at the map that Ulric had provided, Onalé thought it would be good to stay in the town this night and travel on tomorrow. Onalé walked toward the marketplace to see what was there and perhaps earn a meal.

The market took place in the mane town square. Churned mud covered the square, and market stalls selling everything that could be used in the Realm, from farm products to high-tech manufactured tools and weaponry, brought from other Realms. Calls from sellers urged Onalé to buy something, anything from them.

Onalé wandered around the market, bewildered at the variety of goods and devices being sold. For several minutes, Onalé forgot the mission and just enjoyed the wonder of the place. It was not until several merchants called to Onalé as "Miss" and "Malady" that Onalé realized that she had changed. After making a silent curse for being careless, Onalé began to actively look for fellow guardians. Surely they would be a source of lodging, Onalé thought. Onalé headed toward an open area where entertainers performed for the market patrons.

As soon as she entered the open area, Onalé's eyes were drawn to a well-dressed woman in her mid 30s. There was nothing obviously different about her, but to Onalé's new senses she stood out in the crowd, and she knew her to be a Guardian. As she was looking over the crowd, however, Onalé felt a feather light touch in her pocket.

"Not that I have anything in there," Onalé said as she grabbed the perpetrator's wrist, "but I would appreciate it if you did not even attempt it." Onalé then turned and looked at the individual.

A child of about nine or ten looked up at her, saying in a pitiful voice, "Please milady, I haven't eaten anything in two days." Onalé noticed, however, that while the child was dirty, she was healthy and well fed.

With a straight face Onalé said, "Well then come, young one, and we shall catch ourselves a rat and you shall eat." Onalé lightly tossed the spear and grabbed it again so that the head pointed to the ground. Onalé then dragged the youth aside and searched for a rat or similar vermin scurrying about the edges of the marketplace, expecting the child to squirm away in protest.

"A rat? People don't eat rats. Lemme go." The little girl started to squirm, trying to escape Onalé's grip.

Onalé laughed as she let the girl slip away. "I guess you weren't that hungry." Actually, that was Onalé's backup plan for supper this evening. Onalé then looked around for the well-dressed woman.

She was busy looking at scarves at a nearby stall, picking up each one to feel the fabric and look at the colors.

Onalé approached the stall and reviewed the scarves. Picking up one of forest green, Onalé asked the woman beside her, "Do you think this matches my complexion?"

The woman turned to her, her widening eyes the only sign of surprise and recognition, and said, "I think your skin is a bit to dark for that color, dear. Maybe you should try something like this." She raised a dark blue scarf from the stall and handed it to Onalé.

"This does look very nice," Onalé cooed, draping it across her shoulder. "But I am afraid it beyond my means," Onalé sighed as she placed the scarf back down. "I have just newly arrived to this realm," Onalé explained to the merchant, "but these are lovely, sir."

The merchant looked annoyed at this waste of time, but remained polite so as not to annoy the woman, who might still buy something. The woman, however, turned further towards Onalé, and, with new interest in her voice, asked, "Newly arrived? We don't get many visitors here. There's not much to interest outsiders here. You must tell me of your travels. I've never been out-Realm myself," By this time, the merchant was getting really annoyed at the to women taking up space in front of his stall and talking, and he turned to the woman standing behind them, his body language clearly asking them to leave.

Onalé moved away from the stall to make room and to deter eavesdropping. "The realm before this one was steel and concrete, technology and electricity, but good smoothies." Onalé paused. "It is a drink with fruit and other wonderful things." Onalé made a stirring-a-cup motion with her hands. "I got in a bit of trouble, but I met a new friend and he helped me. I think you would recognize him. Anyway, I walked for several days to the realm's edge. Once here, I caught a turnip cart to the city. And here I am. Tomorrow I shall be off again on the final leg of this journey. Until a new one begins, that is." Onalé smiled.

"It sounds so fascinating! You must come over and tell me more! My name is Margaret." She offered Onalé her hand to shake.

"I am Onalé. Very nice to meet you, Margaret," Onalé said as they shook hands. "But you must also tell me of this realm, your home."

"The pleasure is mine. What say we exchange our stories over dinner?"

"I would be honored," Onalé smiled. "I must apologize for imposing upon you like this, fair Margaret, for what I said to the scarf merchant was true." Onalé bowed her head. "But I am indebted for your hospitality."

"Oh, the stories you tell me are thanks enough." Margaret`s house was a large, well-kept mansion at the outskirts of town. From what she told Onalé, the people of this town think of her as the widow of a successful merchant, and nothing more. On the way there, she told Onalé a little about the history of this Realm, Francia. When they entered her house, Margaret showed her to her study, closed the door, and said, "Now we can talk freely."

"I am on my way to see the Oracle," Onalé explained. "Beyond that, my story is as I described. Without knowing anyone in this realm, I saw you as a potential friend." Onalé smiled.

"The Oracle? Then it is lucky indeed that you found me. I may have a way to get you there sooner then you would by walking. I won't ask your business with the Oracle, but I would like to hear more of your travels. If you have any urgent questions, ask them, and if not, I suggest that we talk over dinner. If you want, I can arrange for a bath, if you want to wash the road off yourself."

"A bath would be most welcome," Onalé said.

Once the bath was drawn and Onalé was alone, Onalé transformed into snake form and slithered out of the dirty clothes and into the bath. It felt good to stretch and use the serpentine muscles again. Eventually, Onalé took male form and began washing. Once the bath was completed, Onalé assumed female form again.

An hour later, Margaret's maid came to ask if Onalé was ready for dinner. Dinner was served at Margaret's study, the food was simple, but tasty and there was enough of it to satisfy Onalé's hunger. After the main course, Margaret asked Onalé to tell her a bit of her travels.

Onalé obliged her host with a retelling of the past few realms, and especially the last one and the chase into the sewers and finding Ulric. Onalé avoids telling the story of the Jaguar. "And so my journeys have just begun really."

Margaret listened to Onalé tale with rapt attention, fascinated by the many diverse Realms she had traveled. By the time the tale was finished, so was desert, and Margaret ordered the remains of dinner off the table, and retired with Onalé to a more private room, "To talk business" as she put it. Pouring herself a glass of martini, Margaret asked Onalé, "What would you like to drink?"

Onalé replied, "I think I shall try something new. What is that you are making? I shall have one." After receiving the drink, Onalé said, "You have a very lovely home."

"Thank you. My husband had it built before we were married. I was just a silly little girl then, and easily impressed. Sometimes I look back, and can't believe how lucky I was that he was a good man. I joined the Guardians only after he died."

"And yet you have never left this realm?" Onalé found that odd, but then it was almost unheard of that the Anguanyé would leave their home. "Please, tell me more of the Guardians and your role in it. I have yet to find my role, and thus I seek the Oracle."

"Well, my husband died when I was still young, and afterwards, I was a young widow with plenty of money and time on my hands, so I did the most natural thing there is: I got myself a lover. He was a Guardian, younger than I, and full of passion, and he convinced me to join too. It gave me a purpose in life, and when his cause took him away from this Realm, I remained a here. My main role as a Guardian is one of finance. I have a sense for business, and I learned a lot from my husband, and I give most of what I earn to the Guardians." Margaret finished her martini and placed the glass on the table next to her. "Your will probably be a more active role, but it is for you to decide what exactly it would be."

"Most of my people do not travel outside our realm either. Most tribes are self-sufficient and need not trade with others, so my knowledge of finances is rather limited," Onalé admitted. "Do you have much problems with Inquisitors and the Church in this realm? I am afraid my last experience has left me paranoid."

"Well, the Inquisitors don't bother us much. Their not interested in Guardians and in the Tree. If you had experience with them, then you probably have something else that attracts them. Personally, I've never seen one, and there's nothing pulling them to Francia. The rest of the Church has been getting more active in the past months, but since no one knows of my connection, they don't bother me much, and there's no other Guardian in residence here."

"This is why," Onalé said while changing to male form, "or so it would seem." Onalé's voice was now deeper and masculine. "I hope this does not alarm you." Onalé smiled warmly.

Margaret's eyes widened in surprise, but she did not seem alarmed. "Not at all, but you should change back before someone sees us alone, to prevent rumors of shape changing witches."

Onalé frowned and slid back into female form. "Such reactions seem to be commonplace."

"Of course they are. The Inquisitors have been spreading them for decades. Is there anything else you'd like to know? If not, then I suggest you sleep here, and tomorrow I can help get you closer to your goal."

"No," Onalé sighed, "You have been most gracious and helpful." Onalé then retired for the evening.

The light and warmth on her face woke Onalé in the morning.

Onalé stood up, stretched, and got dressed. A strange pang of loneliness had been building up and when it hit, Onalé slumped onto the bed with head in hands. After a few quiet moments, Onalé's resolve strengthened and Onalé went downstairs looking for Margaret.

Margaret was already up, and Onalé found her in the dining room. "Good morning, Onalé. Your just in time for breakfast."

"Good morning, Margaret," Onalé said. "I slept much later than I intended. Thank you again for allowing me to stay as your guest in your home. You are a good friend." Onalé sat down at the table and broke her fast.

"It was a pleasure to have someone to talk to, and to help a fellow Guardian." After breakfast, Margaret stood up, and walked to one of the walls. After pushing aside a landscape painting, then opened a small safe, and took out a small bundle wrapped in dark blue velvet. "This was a gift from someone who owed the Guardians a favor. It may help you reach your destination earlier."

Onalé took the bundle and then hugged Margaret warmly, their cheeks touching. "Until we meet again my friend." Onalé pulled away and asked, "Should I open this now or once I am on the road?"

"It matters not, really, but it would be best if you are seen leaving the house, otherwise the issue of witchcraft will arise among my superstitious servants."

"Than I shall be off," Onalé said. With bundle and spear in hand, Onalé left the mansion. As she approached the main road, Onalé carefully opened the bundle.

The bundle contained a card-sized painting of a forest clearing, and a small letter. Painting was so realistic, that Onalé could almost hear the forest sounds and smell the forest smells. On the other side, was a painting of a unicorn rampant. On the letter was written in a neat handwriting "Look at the picture in the Trump and concentrate on it. When the picture becomes solid, step forward." It was signed by an unreadable name.

"Hmm," Onalé pondered. Not wishing to get Margaret accused of associating with witchcraft, Onalé walked off the road and headed into the woods. After a few minutes, sure that no one could see, Onalé did as the letter instructed.

As Onalé gazed at the picture, it seemed to slowly become even more lifelike then before. Within half a minute, She could actually see the branches of trees move and hear the chirping of birds. The picture seemed to expand while at the same time remaining the same size. Quickly it took on a third dimension, and by the time a full minute passed, the clearing looked as real as the woods she knew herself to be in.

Nerves and excitement caused Onalé to hold her breath as she stepped forward into the clearing.

The woods behind her vanished, and Onalé found herself in the forest clearing depicted in the Trump. Her new senses told her this forest was far away from Francia.

Onalé paused for a moment and looked at the card again before putting it back in the bundle and slipping it into her pocket. Onalé placed his palm on a nearby tree trunk and said, "I am Onalé and I seek the Oracle." He listened for a moment. With a sigh, Onalé chose a direction and began walking.

© 2003 Patrick Riley and Tamir Buchshtav

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Onalé of the Anguanyé

The Anguanyé
The Anguanyé live in a jungle paradise on the edge of the Outer Veil, where the farthest roots of Ygg finally end. The Outer Veil is shrouded in a mist unlike any normal jungle mist. The edge of the mist is not constant, but rather fluctuates like a leaf in the breeze, permanently capturing anyone it envelops. The jungle returns when the mist recedes, but changed and never in the same configuration as before. The Anguanyé build their villages far from the shifting mists, but its unpredictable nature has captured countless careless hunters.

The Anguanyé are all shape shifters of an unusual variety. They all have at least two forms, one male and one female. Each person in the village assumes a role based on their ability and interest. Gender, obviously, does not factor in. Shifting between genders is natural and second nature to the Anguanyé. Everybody has a preference for one or the other, spending most of his or her time in that form, but that preference fluctuates over time.

Family structures seem complex but it is really simple-the entire village is one extended family. Most Anguanyé assume multiple partners, male and female, through their lifetime. Marriage is not a concept to them, though commitment is. When a female becomes pregnant, shape shifting is impossible until the baby is born or the pregnancy is terminated. The usual method of preventing pregnancy is to assume a male form for several days after intercourse.

The father is obligated to aid the mother, probably living with her until the birth. The parents share in the raising of the child, both acting as both mother and father. Despite the small population, the Anguanyé do not seem to suffer the same degenerative effects of inbreeding as other isolated communities. People do occasionally move to, or take mates from, other villages as well.

Those who can also shape shift into animal forms, such as the jaguar or anaconda, are revered as chieftains and shamans. The magic of the Anguanyé is mostly superstition mixed with folk medicine. Even so, there is some true sorcery in the rituals of the shamans.

The jungle is full of life. There are countless rivers and streams and in most areas, the canopy blocks the Sun. There are many dangerous and deadly animals, from flesh-eating fish to giant spiders, from carnivorous monkeys to great spotted cats, from flightless birds to swarms of crawling insects, from poisonous frogs to snakes that can swallow a man whole. The Anguanyé live off of hunting and foraging the bounty of fruit and plants the jungle provides.

There is no summer and no winter-only the wet and dry seasons. The Anguanyé dress is minimal-perhaps only a loincloth and jewelry. All go barefooted and the skin on their feet is like leather. Tattooing using naturally colored inks found in the jungle is common and since they remain constant between male and female forms, a means of identification. Tattoos are used to represent one's village, one's parents, one's accomplishments, one's artistic sensibilities, and also (of course) oneself.

The Anguanyé rarely encounter outsiders. The only large city in the realm, Sava, serves as a port for visitors from other realms. The Anguanyé primarily import metals, glass, and masonry and export hardwoods, animal pelts, and medicinal plants. The land is mineral poor, the terrain is very inhospitable, and technology does not work in the realm. Electronics go dead. Gunpowder only fizzles and smokes. Mechanical gears corrode and cease. The Anguanyé use Stone Age technology of spear and stone axe, sling and bolas.

Background
Onalé has a slender, athletic build and like all Anguanyé, dark brown skin and long, straight black hair. Onalé ties the hair back with a long, think leather strap decorated with shells. Onalé has several tattoos, but the most prominent is of a jaguar above Onalé's left shoulder blade, and two sets of puncture-like scars on either side of Onalé's neck. Since beginning to travel between Realms, Onalé has abandoned the traditional dress of the Anguanyé and adopts whatever dress is most practical for a particular realm, but avoids wearing shoes except in cold weather.

Onalé can transform into a deep green, anaconda- or python-like snake with muddy-brown spots. For this reason, it was expected that Onalé would become a leader of the village. In addition to hunting and tracking, Onalé was taught medicine and learned how to use the products of the jungle. However, fate was to intervene. As a child, Onalé was mostly female, but as Onalé has gotten older, male is becoming favored. Onalé's additional training provided a type of shielding from romantic involvements and because of that Onalé is somewhat naïve in his area.

Anguanyé teens undergo a rite of passage into adulthood. Typically, these include feats of skill and athletics. The process is concluded with a ritual tattooing. Being a future tribal leader, Onalé's was particularly grueling, including a week-long fasting and a vision quest into the jungle. While there, a jaguar beset Onalé. Leaping on Onalé from a tree, it first pinned Onalé to the ground, but then Onalé transformed into the snake and wrestled with the jaguar. The Sun rose, set, and rose again during their epic structure. Eventually, Onalé was wrapped around the beast, squeezing tightly, but the beast had its dagger-like teeth in Onalé's neck. They remained in this position, neither advancing for a night and a day.

"Let us call a truce, great Jaguar," Onalé said in the lisping voice of the snake. "For surely we shall both die and then we have both lost." The jaguar gave the snake a glance, "And how can I trust you, snake who is both man and woman?" its voice muffled. "Why did you attack me, magnificent beast?" Onalé asked. The jaguar then spoke of The Great Tree Ygg and how it was linked to the jungle and how it held back the Outer Veil. It told Onalé that without Ygg, the world would end. It explained how the Ygg was in danger and even how his people had helped destroy the jungle and the roots of Ygg by clear cutting and over hunting. Without another word, Onalé unwound from the jaguar and it likewise loosened its grip. "Thank you, Great One," Onalé's head was hung in shame, "for sharing your wisdom." With that the jaguar disappeared into the jungle and Onalé returned to the village. Soon thereafter, Onalé left the realm and began traveling Yggwards.

Onalé carries with a short spear that also serves as a walking stick. The spearhead is attached with a wound leather thong and removable when necessary. Onalé fights with spear (or staff) and is a very skilled wrestler. Onalé is completely uncomfortable with firearms and prefers thrown weapons and the sling. Slowly, Onalé is learning about technology and its uses, but avoids using it for the most part.

Attributes
Character creation is based on the Amber Diceless Roleplaying Game, scaled down to 50 points per character. 0 points in an attribute is equivalent to top human range.

Psyche: 0
Strength: 15
Endurance: 15
Warfare: 10

Shape Shifting (Gender): 0
Per the natural ability all Anguanyé possess.

Shape Shifting (Snake): 5
The snake is a constrictor without harmful teeth or venom, but with exceptional strength and agility. Though not necessarily fast, the snake is an excellent climber and stealth predator with the ability to find a way into and out of areas that no other large animal can go.

After drinking the sap of Ygg, Onalé gained the following abilities:

Guardian of Ygg: 0
Onalé can recognize other Guardians.

Plant Control: 5
Pass without trace, entangle, etc.

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Wednesday, February 13, 2008

Zoya Sobchak


Name
Her first name is pronounced zo-Ya.

If it were up to her, she'd choose the Russian (pronounced roughly MERTSANIE, mir-SAN-yeh but spelled in roman characters "mercanie") but this probably would not go over very well with the English-speaking (and French-speaking, given that she lives in Canada) press. The word comes from "glimmer" (as in a star).

Physical Description
Zoya has long black hair that she often wears in a ponytail. Her eyes are naturally brown, but she often wears colored contacts of blue, green, or even more exotic colors. She is 167 cm tall and of average build. She speaks with a noticeable accent.

Her red and crimson costume is made of a durable, yet flexible, material. The crimson top covers her arms and has a high collar, similar to a mock turtleneck, is crimson. The bottom portion is black and completely covers her legs. She wears leather gloves and boots that come up below her knee. Zoya also wears a leather belt to hold miscellaneous items (cell phone, Palm device, pocket knife, etc.). Her head is bare except for a simple crimson mask. In cold or rainy weather, she adds a long hooded cloak. The cloak is white with red lining and black fur trim and also has interior pockets.

Teleportation
The Alien Light granted Zoya the ability to teleport herself and others. With her limited knowledge of quantum physics, she thinks her teleportation seems to be based upon a macro-application of quantum tunneling. At the subatomic level, matter exists as a waveform with an indeterminate location. Zoya is able to manipulate the waveform of very large objects so that they seem to teleport from one place to another.

She has to be touching an object to teleport it and can only teleport whole objects. Depending on how closely two or more objects are connected, she may have difficulty separating them. For instance, teleporting a gun out of someone's hand is easier than teleporting someone out of their clothes. It both these cases, it would be easier to teleport the person plus the gun and clothes. When teleporting another object, Zoya can, but is not required to, teleport with it.

Those teleported by Zoya suffer severe motion sickness. Symptoms include nausea, disorientation, dizziness, and a loss of coordination and equilibrium. Effects last from a few seconds to a few minutes depending on the person's constitution. Those who are used to teleporting may only suffer mild effects, if any at all. She, herself, has enough experience with teleporting to avoid this effect, plus controlling the teleport reduces the effect in the same way many people get motion sickness in a moving car unless they are driving. However, when she stretches the limits of her ability, she too can succumb to this effect. If she tries to teleport where she cannot see or further than a hundred metres (or so), it is likely that she will not be able to stand after teleporting. It works in an emergency, but not much else.

There seems to be an inverse relationship between mass and distance of her teleport. She can teleport a 10 kilogram object 100 metres or a 100 kilogram object 10 metres. She has to be touching any object she wishes to teleport. She has greater ability teleporting herself - treat her own mass at around 10 kilograms to determine how far she can teleport herself. She can push her ability beyond these limits, but is subject to exhaustion and motion sickness.

Two solid objects cannot exist in the same space. If an object is teleported to an occupied space, the object is instead teleported to the nearest empty space (any direction). This effect protects Zoya from accidentally teleporting into a solid object but prevents this use as an attack (such as teleporting a knife into someone's back).

Teleportation does not add rotation or velocity to an object. Zoya could not, for example, teleport people and have them land on their head. She cannot face someone and then teleport behind them so that she faces their back. When teleporting from moving vehicle, for example, Zoya maintains the same velocity - making such maneuvers as dangerous as jumping from a moving vehicle.

Zoya's teleportation works at a conscious and subconscious level. Her primary defense is short-range teleportation - a few metres even or a few centimetres - to avoid being hit. This requires that she be able to sense the incoming attack, but does not require any conscious thought on her part (the reflex to teleport is orders of magnitude faster than her physical reflexes). She often has to suppress her natural tendency to teleport when startled. Zoya's subconscious manipulation of probability waveforms also gives her an uncanny luck, but nothing she can consciously control.

She has a very limited ability to detect unseen attacks from very short range (due to the physical object affecting the quantum waveform that she uses to teleport). This may give her enough forewarning to avoid being killed outright from a surprise melee attack, but not enough to avoid serious injury.

The teleport ratings listed above are used as a targeting mechanism - does she teleport arrive where it was supposed to arrive - and to determine distance and mass limits. Treat the motion-sickness effect as a Superb rating, modified by experience.

Background
She was born in Russia (then part of the USSR) in 1980. She witnessed first hand the fall of the Soviet Union and though she was young girl at the time, she recognized the historical significance. The transition away from communism and Soviet rule was harsh and many of the liberties they expected are still vague promises. In 1992, she left her chaotic homeland to live with an uncle who had defected to Canada (he got into his fishing boat and never came back) back in the 70's. Her family thought it was the best way to secure her a strong western education and a bright future.

Zoya's uncle Alexei is a stubborn, stalwart man; he has never once regretted coming to Canada. He married a French-Canadian by the name of Dominique and have a very warm, loving relationship, even if both of them tend to drink too much. They never had any children and they dote on Zoya as their own. She loves them, but misses her parents and older brother, who is helping run the family fishery. The last time she visited Russia was after graduating from high school in 1998, during the summer break before starting college.

Zoya is a very good student and excelled at math and science. She entered college with plans of becoming a chemist or biologist, perhaps taking her studies back to Russia and applying it to her family's fishery. For the first year before the Alien Light, Zoya lived in the university dorms yet went back to northern British Columbia, where Alexei lives, one weekend per month.

The Alien Light has thrown a wrench into her plans. When she first discovered her powers, she got the notion to go back to Russia and help root out the corruption and crime that has held back true democracy. She confided with her uncle and step-aunt, who convinced her to stay in school. They reasoned that there was no guarantee the aliens would not return and take back their gift; it would be better to continue her studies, get her degree, then decide if she wanted to go back. She reluctantly agreed, but now views Vancouver as a training ground for her eventual return to Russia.

To this end, she takes her personal training and improvement very seriously. For the past year, she has been working out, taking karate, and studying criminology. She is becoming more interested in forensics, especially the chemistry aspects, and may change her major. She lessened her class load (she his now on a five-year plan) to give her more free time to develop her powers and fight crime. She moved to a downtown apartment and now commutes to campus.

Zoya is very conscious of the potential abuses of her powers, having seen first-hand the gross injustices and evils committed within Russia by those who held power. She despises corruption of police and politicians even more than civilian criminals. Internally, she struggles between the ideals of western judicial system (innocent until proven guilty, inalienable rights of the accused, etc.), her native culture, and the extraordinary measures required when superpowers are involved.

When dealing with the public, she tries to keep a low profile and avoids contact with the media (hence the low Q-Rating). She wants to keep her private-life private and is adamant about protecting her foster parents from whatever dangers or headaches her activities may bring. Back in Russia, gangsters and politicians are known to blackmail and threaten the family of those they wish to control.

Fudge Traits
Attributes
Strength Fair
Intelligence Great
Willpower Good
Agility Good
Toughness Good
Luck Superb
Presence Fair
Q-Rating Mediocre

Skills
Russian (native) Great
English Fair
French Mediocre
Science (Bio-chemistry) Great
History (European) Good
Criminology (Forensics) Good
Athletics (Gymnastics) Fair
Music (piano) Fair
Hand-to-hand Combat Good
Ranged Combat Mediocre
Evade Great

Powers
Teleport Self Great
Teleport Others Good

Gifts
* Dual Citizenship (Russian/Canadian)

Faults
* Secret identity
* Family loyalty (tied to secret identity)
* Distinctive accent (which makes the secret identity all that much harder)
* Accidentally teleports when startled (primarily from things she cannot sense)

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Sunday, February 10, 2008

Malcolm Patterson

Appearance
Malcolm is a tall, well built teenager with another year or two of growth. His light brown hair is cut short and straight. His complexion is mostly clear, but he is that awkward stage when he has to shave every few days to even out the odd patches of facial hair. His teeth are perfect. He is always well dressed and manicured, even in jeans and (designer) t-shirt.

Powers
Malcolm was an uncontrolled empath as a child. He lacked the maturity to interpret the input from this sixth sense and he was a very emotionally troubled child. (If you notice below, the Empath power is "paid for" by Doom cards--this ties into the bad karma he experienced because of this power).

His psychic blast emerged as a defense mechanism and an outlet for his own emotions. The blast is accompanied by a scream or yell. The power works even while gagged or in a vacuum, so the shriek does not represent a limit of the power. The blast radiates as a cone outward from Malcolm and affects everyone, friend or foe, in front of him. Malcolm lacks the control to turn this area of effect off.

Personality
Malcolm does not have much positive experience around people. He is neither shy nor extroverted but he is often misinterpreted as being glum. He wants to reach out to people but lacks the proper tools. Those who are friendly and open to him will receive the same treatment in return. When confronted with hostility, anger, or other negative emotions, Malcolm goes out his way to be calm, polite, and respectful. He has no patience for duplicity. He takes an immediate dislike to manipulative people even if done with the best intentions.

History
Malcolm's teachers described as moody, easily frustrated, and a troublemaker. The psychiatrists believed he suffered from bipolar disorder and attention deficit syndrome. Fact was, he was just sensitive. Unable to interpret the emotions he felt from others, he would internalize and amplify them. If someone was angry with him, he would become hostile and he was prone to tantrums. By himself, Malcolm was an ordinary child with no signs of emotional troubles. It was only when he got near others that he become a problem. He was removed from private school and tutored at home.

He had quite a talent writing and had a good artistic eye. Malcolm was always active and quite athletic. He loved the outdoors, where he could be away from people and be at peace with himself. His favorite activities were rock climbing and horseback riding.

His blue-blooded parents did the best they could for him. They always gave him love and support, but their own frustration and confusion contributed to Malcolm's problems. The tutors met with mixed success and the turnover rate was very high. After the last tutor left in tears and threatening to sue (they settled out of court), his parents became desperate.

They brought him to a new psychologist who used less-than-traditional methods including primal scream, birth regression, and other "alternative" mental health practices. In fact, this psychologist was such an emotional wreck himself and his methods so radical, that he only made Malcolm's problems escalate. Determined to see the program through the end, his parents clung to this last hope for their son. During an especially traumatic and emotional session, Malcolm's psyche finally broke free in a psychic blast that knocked the psychologist unconscious. Like releasing a pressure valve, Malcolm sat alone in the room until his time was up, walked home, and never returned.

Slowly but steadily, Malcolm's control over his Empathy matured and he gained control over the Psychic Blast. He spent another year with private tutors and during his 16th year, he was anxious to re-enter school society.
Goals

When he made the decision to enter a real school, Malcolm wanted friends and maybe a girlfriend. He wants to live the normal life or a teenager and not the sheltered, lonely life he had lived up until now. Ultimately, he wants to go to college, though he does not know what he wants to study: art or journalism.

Abilities
Marvel Super Heroes Adventure Game (aka the Marvel SAGA rules)

Ability: Score (Skills)
Strength: 7C (Boxing, Climbing)
Agility: 6C (Boating, Equestrian)
Intellect: 4C (Computers, Linguistics)
Willpower: 10B (Art, Photography, Writing)

Power: Score (Stunts)
Empathy: 12 (None)
Psychic Blast: 11 (Psi Screen, Area Effect)

Other
Edge: 1
Hand Size: 3 (17)
Hindrances: None
Calling: Peace of Mind (Protector)

Character Creation
The Marvel SAGA system, which involves drawing cards and assigning them to abilities and powers. For reference, this is how it game out. Given that the characters were teenage, new mutants, we had to redraw any card that was 8 or higher.

Cards Drawn
1 INT 4 --> Intellect 4C
2 WILL 6 --> Willpower 6C
3 WILL 5 --> Psychic Blast 5 (Psi Screen)
4 DOOM 5 --> Empathy 7
5 STR 7 --> Strength 7C
6 WILL 6 --> Raise Psychic Blast 11 (Area Effect)
7 AGI 6 --> Agility 6C
8 WILL 1 --> Calling
9 DOOM 7 --> Raise Empathy 12
10 WILL 4 --> Raise Willpower 10B

Looking over the choice of powers, I was attracted to sonic powers but I had a difficult time fitting what I wanted with the cards I had. I decided to go with the what the cards gave me, so Malcolm's abilities were taken straight from the cards. Once I assigned the single INT, STR, AGI cards to abilities, all I had left were DOOM and WILL cards. It seemed obvious that a mentalist was in order. Then, I picked Empathy and Psychic Blast. I then built up the character background and it was obvious that this kid had had problems early on, and this is reflected by assigning all the DOOM cards to Empathy. The Psychic Blast evolved out of his mastering of his power and asserting his will, so I split the WILL cards between Willpower and Psychic Blast. By the end, I thought everything tied together very nicely.

The rules require you to spend one card on your character's calling. You get an extra card if you choose the calling as shown on the card you burned. I really wanted Peace of Mind or Protector as his calling, but I did not have those cards. So, I ended up just tossing my lowest card away and taking the calling I wanted. You can also get extra card draws by taking limits on powers or hindrances for the character, but I chose none of these and thus did not get any extra cards.

Originally, I had Sedate as one of his of Psychic Blast stunts. But after the game started, I realized that this stunt represented more control than I thought Malcolm had. I created a new stunt, Area Effect, which is normally applied to physical energy blasts. With Area Effect, the psychic blast is quite powerful, but Malcolm cannot selectively choose who in the area to attack. This limits the power's ability if Malcolm does not want to attack his own allies. Since this was a balancing limitation, I did not think it was worthy of drawing an extra card.

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Thursday, February 07, 2008

Dr. Darryl Griffon

Description
The 37-year-old Dr. Griffon has an athletic, medium build. He is clean-shaven with dark complexion. His short black hair is showing signs of gray and beginning to thin out in the back. He has prominent smile-lines on his face and around his eyes. More often than not, he dresses casually in jeans, hiking boots, and short-sleeve shirt.

Dr. Griffon is very friendly, outgoing, charitable, and kind. He is also workaholic and an outspoken advocate for liberal social issues. In a city where the homeless and downtrodden are avoided or scorned, he brings them a sandwich, a smile, and a helping hand. No one in need is ever turned away. While he is slow to anger, his passion for his beliefs is always evident and he will never hesitate to defend others.

Though active with many charities, he is rarely seen at charity gala events. Rather than go to a $5000 a plate dinner to fight breast cancer, he would donate the money, send a friend in his place, and spend the evening at the hospital working with cancer patients. You will find him at events that put him face-to-face with the people he is trying to help.

His calendar is always full and he has little romantic life because of it, but some say he uses the activities as a shield against more intimate relationships. However, he does allow himself a few days each month for personal time and does date, but few can keep up with him.

Dr. Griffon has settled on Ethical Humanism (Ethical Culture) as the "Religion" box he checks when filling out census reports. He believes in a divine presence, whether external to existence or internal to us all, but his focus is on the here-and-now and the people of the community. He has respect for any religion that excludes hatred from its doctrine.

The mutant issue is the one thing that has given Dr. Griffon bad publicity. Before and after gaining his super powers, he has publicly offered his support to pro-mutant organizations and denounced anti-mutant rhetoric. To him, mutants are people to be judged by their actions and not by their appearance, abilities, or genetics. He sees anti-mutant sentiment as equivalent to racial, religious, and cultural bigotry and he refuses to stand by and let it happen.
Background

His parents were lower-upper class professionals living and working in downtown Empire City. He was the eldest child. His younger brother and sister were adopted. They attended public school but supplemented their education with after-school tutors and extracurricular activities. His parents were involved with several charitable organizations, from soup kitchens to symphonies. Darryl is active in the same or similar organizations today.

Between receiving his undergraduate degree and medical school, Darryl spent two years with the Peace Corps in South Africa. He made it a point to learn the native languages and culture. After medical school, he worked with Doctors Without Borders in Angola for nearly three years. He returned to Empire City and became a resident physician at a non-profit, charitable hospital (of course).

Unbeknownst to Dr. Griffon, the hospital was part of a privately funded project to generate and harness mutant energy. Scientists working in the sub-basement of the hospital studied mutant cell samples from the hospital as well as captured mutants. A villainous mutant known as Quantum, who possessed power-conversion abilities, raided the project. The vigilante Radithor attempted to stop Quantum, but in the ensuing battle the laboratory was destroyed and the containment cells were ruptured.

Dr. Griffon helped with the rescue efforts and even dragged the unconscious mutants out of the flaming laboratory and treating them. In the process, Dr. Griffon was terribly irradiated with the mutant energy from the laboratory and his mutant patients. After valiantly struggling against fatigue and his own injuries, he finally succumbed and collapsed on the floor after stabilizing the mutants. As he laid in a coma, his body was placed inside a radiation containment unit and treated with drugs to combat the radiation. Inside his cells, the mutant energy converted to extra mass, making his body extra dense.

When he regained consciousness, he quickly became accustomed to his new, powerful form. It took longer to remember that most furniture and vehicles are designed for occupants that weigh over half a ton. Dr. Griffon maintains the same altruistic drive he possessed before the accident, but now he can apply it more directly in protecting the people he loves-the citizens of Empire City.

The Numbers (Silver Age Sentinels)

Statistic: Level (Notes) [Cost]
Body: 8 (Extremely Capable) [16]
Mind: 11 (World-Class Ability) [22]
Soul: 9 (Best in the Region) [18]

Derived Statistic: Value (Calculation)
Health: 120 ((8+8)x5+40)
ACV: 9 ((8+11+8)/3)
DCV: 7 ((8+11+8)/3-2)

Attribute: Level (Notes) [Cost]
Features: 3 (Very Attractive, x3) [3]
Highly Skilled: 6 (90 Total Skill Points) [6]
Mass Increase: 4 (Mass: ~675 kg, Armor: 40 points, Immovable: -80 meters, Superstrength: 40 damage, Lift 16 tonnes) [32]
Organizational Ties: 2 (World Health Organization) [2]
Tough: 2 (+40 Health, figured in above) [4]

Defect (Notes) [Cost]
Ism (Per his public stance on mutant rights and other liberal issues) [-1]
Famous (Regional Fame, Empire City) [-1]
Permanent (Mass Increase, ~675 kg) [-1]

Total Character Points: 100

Skill (Specialty): Level [Cost]
Biological Sciences (Physiology): 4 [8]
Boating (Small Boats): 2 [2]
Cultural Arts (Art Appraisal): 2 [4]
Domestic Arts (Cooking): 4 [4]
Driving (Small Truck): 3 [6]
Etiquette (Lower Class): 5 [5]
Foreign Culture (South African): 3 [6]
Languages (Spanish, isiZulu, French): 3 [3]
Management & Administration (Charity): 3 [3]
Medical (Emergency Response): 5 [15]
Physical Sciences (Biochemistry): 2 [10]
Piloting (Light Airplane): 3 [6]
Sports (Rugby): 4 [4]
Street Sense (Influential Individuals): 4 [8]
Swimming (Free Diving): 3 [3]
Wilderness Survival (Plains): 3

Total Skill Points: 90

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Sunday, February 03, 2008

Trevor Colm Williamson

Background
Trevor was born into wealth. His family has connections to politics (both houses of parliament), finance, banking, real estate, and an extensive and diverse portfolio of investments. Trevor has no financial incentive to work, but it is expected of all Williamson men to graduate with a degree and enter a respectable career in law or business. Unfortunately, Trevor liked magic.

As a young lad, he was fascinated with stage magicians. He practiced all the magician standards: card tricks, sleight-of-hand, illusions, escapes, etc. In his teen years, he started delving into real magic and sunk a considerable portion of his ample allowance buying potions, incantations, and magical artifacts. He was directionless and did not always make wise purchases.

Since he went to a private boarding school, his parents were unaware of how their son was spending his free time. Despite his ever-consuming hobby, Trevor did well in school. The academics were easy enough and he used his mundane magical skills to win friends and gain a notoriety that even stretched beyond the school's walls.

He met others with his interest, inside and outside the school. In particular, one of his teachers gave him guidance and focus on his magical studies. He hinted that Trevor might have some faerie blood, perhaps from the Irish side of the family. Since the answer to this question may open a can of worms within the family, he chose not to test this theory.

Because of family expectations, he went to college (something nice and prestigious) and got a degree in economics. Trevor maintained a healthy balance between academic studies, magical studies, and a social life. But instead of letting his uncle set him up in a family brokerage, Trevor devoted the next five years studying magic abroad in Europe. He learned all that he could and bought the secrets he could not obtain with his personality alone.

Now 27, Trevor is looking to make his mark on the world-for the better, he hopes. And if the hero business does not work out, he can always fall back to the family business. When asked, he tells his family that he is trying to build a reputation that he can use to launch a political career--this may actually be true.

Appearance & Personality
Trevor's dress is always impeccable and fashionably conservative. He has a slight build (though you would not notice from his tailored suits), light brown hair, and blue-green eyes. On his person, he keeps a cell phone (with hands-free attachment), wallet, checkbook, and fountain pen.

He is a friendly, easygoing sort who has always been an independent spirit. He has a modern, upper-class sense of chivalry without being condescending. Having never faced hardship or heartache, he is an optimist and sometimes overconfident.

Powers/Skills
He is a trained stage magician and knows sleight-of-hand and escape artist tricks. He is well-educated with knowledge of finance and business. He is fluent in English (of course), functionally fluent in Latin and Greek, and knows bits of Gaelic and French.

Trevor commands the powers of illusions and phantasms. His magical ability is based on study and practice, requiring no special equipment to actually create illusions and phantasms.

Illusions are tricks of light, sound, and the mind. With a general illusion, Trevor can create scenes, objects, and people out of thin air. Trevor can also use illusions to render objects invisible. He can make a variety of simple sounds, including simple music and voices, but he could not replicate the cacophony of a busy London street. Illusions have detail that can fool the casual observer or passer-by. Close scrutiny is sure to reveal an illusion for what it is. Illusions have no form-a person can walk through them if they are of the mind to.

Targeted illusions are implanted into the mind of an individual, requiring Trevor to concentrate on the subject. These mental illusions exist only in the subject's mind and are governed by the target's own subconscious. Whereas a general illusion can be dismissed through physical laws, targeted illusions require considerable willpower or an outside force to either snap the subject back to reality or to break Trevor's concentration. A person cannot walk though an illusionary wall because their body would not expect to. Targeted illusions are useful when great detail is required, such as impersonating a subject's spouse, because the subject fills in the details missing from a general illusion. However, no one besides the subject sees the illusion. Targeted illusions can be supplemented with a general illusion, but it need not be and it takes more effort and finesse. Trevor cannot control how the subject will interpret and react to an illusion.

Unlike illusions, phantasms have form and substance. They are physical manifestations of his will and exist only as long as he concentrates. Where as illusions might be seen through or ignored by the strong of will, phantasms can only be dismissed with counter magics or disrupting Trevor's concentration. When dismissed, the phantasms disappear into nothingness from which they were born.

Trevor can create phantasmal objects like hand-to-hand weapons, clothing, furniture, and other simple constructs. Devises with working parts are impossible. He can also conjure phantasmal beasts that do his bidding, thought these beasts have no internal anatomy. Phantasmal creatures always appear as unnatural and unearthly. A phantasmal hound, for instance, might more resemble a hellhound or church grim. Trevor commands phantasms through force of will alone-they are neither autonomous nor require any special instruction.

General Illusions and phantasms require that Trevor have his hands free and can speak freely. The short incantations need not be spoken loudly, but they need to be enunciated clearly. Targeted illusions do not require hand motions if Trevor can make eye-to-eye contact with the subject.

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Sunday, January 27, 2008

Gavin Macrae

Introduction
The air was cold and clear; it had rained less than an hour ago. The clouds were breaking up to reveal a sky full of stars. There was a halo around the moon shining between the clouds.

Gavin pulled a fag out of his jacket pocket and lit it. He looked at his watch: 12:04 a.m.-it was Christmas Day. He exhaled slowly, watching the smoke linger hover in the winter air. A dog-one of those yippy rats of a dog-barked from the window of a nearby flat. He took the last drag from the cig, dropped to the ground, and crushed it. With his hands in his pockets, he walked along the street, wishing someone would strangle that dog.

He passed by the football pitch and stopped, leaning against the fence. Looking over the field, he breathed in the cold air, letting it trickle down the back of his throat, soothing it. He was in no hurry to get home. All his accounts were settled, all his debts paid, save one. And it was going to be the hardest of all.

He reached for his cigarettes when he heard a shout. A hundred yards down the street, a man was being chased by four other men, punks in their late teens or early twenties, probably.

Gavin turned away, looking back over the field. He put a cigarette into his mouth, but it would not light. He looked over his shoulder and watched the man collapse on the street. The man struggled to his feet, but was set upon by the other four. They shouted gleeful obscenities as they kicked and beat him down.

Mumbling obscenities to himself, Gavin dropped the cigarette and ran toward the gang. As he approached, he said, "I think he's had enough," as he reached for the knife behind his back.

"What's it to you, Old Man?" Gavin did not recognize the voice or the face of the punk, but he recognized the attitude. It had once been his.

Another punk kicked the man on the ground. Gavin jumped at him, shoving him away. The other three converged on him, but he swung the knife in a wide arc and kept them at bay. The man did not move or make a sound.

"Back away and run on home, boys." Gavin stared into the eyes of their apparent leader. "Go home."

The leader said, "C'mon mates. We'll deal with this crazy fool later." With that, the four of them backed away and strolled back down the street.

Gavin leaned over the stranger. His clothes were worn and dirty. His bearded face showed the signs of a life on the street. He was not breathing. "Bugger this," Gavin said as he took a breath and tried to revive the man. He had no formal CPR training; he was just mimicking what he saw on television.

It was not working. Gavin gave up. Kneeling on the ground, he checked the man's pulse one more time-nothing. Gavin hung his head, pressing his forefinger and thumb into his eyes.

Suddenly, the man reached up and grabbed Gavin's head, pulling it down to this. The man exhaled into Gavin's mouth. The vapors that escaped his lips had an eerie golden glow as they found their way into Gavin's nose and mouth. Gavin gasped, pulled away, and fell backwards.

As he lay on the sidewalk, he was overwhelmed, as if struck by a great hammer, and cried out into the night. Gavin could feel every death in the world. He felt the anguish and pain, but also the relief and joy, and he wept. He also felt every birth and the emotions washed over him like a great flood. He could not hear his screams, as a cacophony of life and death filled his ears.

After an untold time, his would have passed out, but refused to give in and forced himself to stand. Gavin realized that his sanity was on the brink-that lesser men, perhaps even the stranger, might succumb and go insane. He staggered and leaned against the wall, his breathing shallow and haggard.

In his body, his blood and bones, he could feel the struggle of life and death. Gavin thought wearily back to his reckless youth; this struggle was not unlike uppers and downers fighting to take control. He had to walk the line between the two extremes, to not succumb to either light or dark. He focused on the bricks in the wall until he found his balance.

He stood up and looked down at the stranger. Gavin searched the man's pockets for identification, but found none. Picking up the body, he carried it several blocks to a church. Christmas Mass was just ending. No one leaving the church noticed him or his burden. Gavin made himself known to the priest and left the stranger in her care.

Background
Gavin used to be a selfish, petty, amoral punk. His teens and twenties were squandered in a life of violence, drugs, and crime. He lived as a social vampire. By his early thirties, he was alone. His friends were either dead, in prison, missing, or no longer considered friends. He was in deep to gangsters, dealers, and other lowlifes. He was tired and had had enough.

It took him five years to settle his accounts, to clean his slate-a five-year process to climb out of his spiritual hole. The journey to redemption was not without setbacks and heartache, but he persevered. In the first minutes of Christmas Day, he had only one last bit to settle-his child.

He loves his daughter very much, and would do anything for her, even if her mother has not yet forgiven him for his past evils. Gavin has told her everything of his new life, which see says is a start in the right direction, but she does not fully trust him. He wants to rekindle their relationship, but it taking it one step at a time and not forcing the issue. He knows that if she lets him back into their lives, it will be on her terms, not his.

Personality
Now in his mid thirties, Gavin has a greater appreciation and love of life than most people around him, and this was before he become what he is. Gavin has no patience for punks and loves nothing more than to put them in their place. Gavin still loves a good fight. His idea of a good time is still hanging, drinking beer, watching football, and going to clubs.

Appearance
Gavin has black hair, cut short and spiky, which he dies green or white or whatever color, depending on his mood. He has removed all his piercings, except for a gold ankh earring. He also wears a silver cross around his neck, usually hidden under his shirt. Jeans, shirt, and boots are his normal attire, along with his leather jacket.

Powers/Skills
Some may call him an angel of death, but he is also an angel of life. When he dies, the mantle will pass on to someone else.

He can drain the life force out of person. Typically, he only does it long enough to cause unconsciousness, but he can kill. He can also heal, restoring and strengthening the life force. He can bring back people from the dead, but only if the soul has not yet transcended.

To use his powers fully, Gavin must touch the target. If the target is within a few yards, Gavin's powers still work, but lack their full potency. The ability to cause or reverse death is impossible without prolonged physical contact.

He can sense life all around him, allowing him to detect the presence of people or animals near him, even from behind. He can sense the very moment someone dies and the soul transcends.

Gavin gives off an aura that causes him to be practically invisible-people subconsciously choose to ignore his presence-unless he chooses to be seen. His image is captured on video, radar, and other technological means, but those viewing his image may have a difficult time reconciling what the monitors say and what they see.

Children and those who are sensitive to the supernatural can see him, and may recognize him for what he is, but not fully appreciate it. Those who fear death see him as an omen of evil with an aura of darkness; those who embrace life see him as a sign of hope with an aura of light. Most people see him has a man. Gavin can emphasize either aspect of his nature to influence people. Animals can be unnerved by his presence.

As a street punk who survived, Gavin is very street wise, tough, and can handle himself quite well in a fight. He does not have any real marketable skills, so he drifted between various odd jobs.

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Monday, January 21, 2008

Randall McAllister / Windsword

Background

Randall McAllister's earliest memories included using his powers. On his fifth birthday, he blew out the candles without his breath. When he was seven, he flew a kite on a windless day. In the summer of his preteen years, he would go to the ballpark, sit in the bleachers, and assist long fly balls.

Randall has always had a temper. As a child, his fits would cause all sorts of collateral damage as things flew off the walls and around the room. In school, he would never intentionally pick fights, but he would always end up in them. He is a scrapper who never quite knows when to back down or when to stop taunting back.

He spent a few years at Claremont Academy, but never found his niche. In school, was an average student and an underachiever except where it came to his powers. He had a few friends, but not many. When he is in his element, using his powers either alone or with friends, that is when he is happiest—this is what brings meaning and purpose to his life. He knows he is a hero and a powerful one at that, but just cannot seem to get a break.

Randall lacks self-confidence. In the back of his subconscious, he always expects something to go wrong and that usually results in something going wrong. No matter how hard he tries, or how careful he is, his nerves will get the best of him and disaster will strike. But rather than take these setbacks in stride, they only serve to make him frustrated and upset at himself. The teasing he would often endure only made him feel alienated from his peer group.

He is a teenager of fifteen still undergoing the physiological and psychological throws of puberty and growing up. In the air, he is graceful and poised, but when dealing with girls, his nerves always get the best of him, making him appear awkward and clumsy. As a teen, he has trouble interacting with authority figures and this can come across as "attitude" when he is trying to be a hero.

He makes fun of cliques in school just as much as any student: the nerds, the band-geeks, the jocks, the goths, and all the others are fair game. Because of his role with the Outcasts, he is known and recognized but not respected. In fact, the kind of spotlight such a public role brings upon him is exactly the kind of attention that an insecure teen does not want. Fortunately for Freedom City (even if they do not appreciate him), his drive to be a hero and “show'em” overrides the personal embarrassments and high school social tortures that he must endure.

At the Academy, it seemed that he always got stuck with the blame whether he was guilty or not. He has a talent for getting into mischief but he is hard-pressed to explain why he does the things he does. He was no angel, but there were far worse kids who got away with more because they were more confident and the faculty trusted them. Even if only an accomplice or reluctant participant to some youthful indiscretion, he would be identified as the instigator—his smaller role providing enough proof for mentalists to detect his guilt. Randall's protests and pleads of innocence fell on deaf ears.

Randall has red-brown hair that is always unmanageable and unkempt despite being cut short. He has hazel eyes, spotty complexion, and uneven facial hair. In the air, he wears a flight suit of Kevlar to help protect against flying debris. It was made for him at the Academy and he purposely neglected to return it when he left. He also wears goggles to protect from wind and sunlight. On the ground, he often forgets he has them on. When not in uniform, he wears jeans, sneakers, t-shirt, and sometimes a baseball jacket and cap.

Because of his powers, Randall never got into video games or computers—he would much rather spend his time outside. He likes baseball and other sports and has enough natural talent not to be picked last for teams, but he is not popular enough to be picked in the top half.

His blue-collar parents run a small heating and cooling construction business. Randall's relationship with them has always been strained. They are no more dysfunctional than the average family with a teenager, but this fact is not easy for them to see. He has a younger sister, Jennifer, age six, whom he adores, but is too busy to spend time with her. So far, she has not shown any signs of powers, but there is a strong suspicion that she will some day.

Windsword
Mutants & Masterminds, 1st Edition
Power Level 10

Abilities

Str 12, Dex 16, Con 14, Int 10, Wis 10, Cha 10.

Saves

Damage +7, Fort +2, Ref +8, Will +0

Combat

Initative +3, Defense 21 (18 flat-footed); Atk +9 melee, +11 ranged;

Skills

Drive +1, Hide +2, Move Silently +2, Sleight of Hand +1, Taunt +5

Feats

Aerial Combat, Dodge, Heroic Surge

Powers

Amazing Save: Damage, Reflex +5
Armor: +5 (Light kevlar suit to protect from small, random projectiles)
Element Control: Air +8
  • Stunt: Telekinesis (Lift 6 tons, No fine control)
  • Extra: Flight
    • Stunt: Super-Flight (x1028 sprint mulitipler)
  • Extra: Obscure (Duststorm, also affects Windsword)
    • Stunt: Hearing, Smell
  • Extra: Deflection
    • Extra: Deflect Others, Range
    • Flaw: Projectiles only
  • Extra: Suffocate
  • Stunts: (Requires debris to blow toward or entangle target)
    • Energy Blast: Area = 40' radius
    • Snare: Area = 40' radius

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